Ludum Golf by ilo
Decided not to wait till the weekend, so here is something small I made today.
Drag the left-mouse button in the opposite direction that you want to hit the ball in to build up power. Then release to take your shot. The right-mouse button allows you to cancel after you've started dragging.
20/5/2012 Update: Originally, the game couldn't detect collisions with fast balls - one frame it would be in front of the collider, and the next, past it. So, I've made it calculate the physics more frequently by lowering the timestep, and changed how the walls detect collisions. The maximum power has been raised back. Hopefully it will be better - please let me know if it's not.
Drag the left-mouse button in the opposite direction that you want to hit the ball in to build up power. Then release to take your shot. The right-mouse button allows you to cancel after you've started dragging.
20/5/2012 Update: Originally, the game couldn't detect collisions with fast balls - one frame it would be in front of the collider, and the next, past it. So, I've made it calculate the physics more frequently by lowering the timestep, and changed how the walls detect collisions. The maximum power has been raised back. Hopefully it will be better - please let me know if it's not.
| Unity Web Player | http://dl.dropbox.com/u/74425765/LudumGolf/WebPlayer/WebPlayer.html |
| Original URL | https://ludumdare.com/compo/minild-34/?action=preview&uid=12377 |
However, I kinda lost the fun on hole 5, when after getting it to a few pixels away from the hole frigged it up because I couldn't aim from where I wanted to; and then it constantly teleported itself back to the beginning.
A little debugging, and maybe Ludum Dare will turn it into one of those web banner minigames!
Also, the power bar jumping while aiming may not actually affect where you aim, but obviously it needs to be addressed.
Thanks for the feedback, I'll try to get a new version up soonish.
As Sestren said, the size limit kinda works against the game. You need to be able to put a bit more vertical power on it. Otherwise very cool!
@onefineline: that's how it is, I'm afraid! :) You have to pull it in the opposite direction of where you're aiming (mimicking the golfer's action of pulling back his putter before hitting, I suppose).
@MadGnomeGamer & AirRider3: the new version should be a step in the right direction, fingers crossed!