Aeons Rest by Fumiko
"Aeons Rest" is a game that spawns islands around an altar that the player can explore. You can fight enemies with medieval swordfighting (Oberhau, Unterhau, Ochs) and killing special enemies will make the player run back to the altar and generate a bigger world. The enemies you defeat determine, what world you'll get!
Created by five people - 2 programmers, 2 artists, 1 musician
The main prototype works pretty well, but expect some bugs. Currently only one biome is implemented (snow), which will be caused by the special enemy of the snow world. The snow islands have a bigger version of this enemy, which will cause a full snow biome to spawn.
We already created the assets for a desert/fire themed biome and also the enemy mesh for it, but it didn't make it into our jam entry. Also only the archers can shoot and shield enemies will push you, the special enemies won't attack, but move towards you. However, we are planning to implement that afterwards, when there's enough time. We'll of course post a link to a non jam version later on!
The WebGL Build does not have Clothing Simulation and SSAO. Download the native builds for your OS if you want to experience the best graphics. :)
Created by five people - 2 programmers, 2 artists, 1 musician
The main prototype works pretty well, but expect some bugs. Currently only one biome is implemented (snow), which will be caused by the special enemy of the snow world. The snow islands have a bigger version of this enemy, which will cause a full snow biome to spawn.
We already created the assets for a desert/fire themed biome and also the enemy mesh for it, but it didn't make it into our jam entry. Also only the archers can shoot and shield enemies will push you, the special enemies won't attack, but move towards you. However, we are planning to implement that afterwards, when there's enough time. We'll of course post a link to a non jam version later on!
The WebGL Build does not have Clothing Simulation and SSAO. Download the native builds for your OS if you want to experience the best graphics. :)
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 2.93 | 842 |
| Audio(Jam) | 2.64 | 599 |
| Fun(Jam) | 2.55 | 965 |
| Graphics(Jam) | 3.93 | 225 |
| Humor(Jam) | 1.90 | 762 |
| Innovation(Jam) | 2.79 | 763 |
| Mood(Jam) | 2.95 | 657 |
| Theme(Jam) | 2.83 | 869 |
Level design reminds me of planescape torment, I don't know why. Didn't find any bugs, except the 64 version crashed explorer, but 32 plays fine. Hope to see a more pushed version of this because it has potential !
We uploaded a bugfix version of the linux, mac and windows builds. Mainly because our credits scene wasn't shown because the scene was not linked properly. :D
Also I just added the WebGL build, so feel free to play on this page! The native versions have cloth simulation, though, so check them out as well. :)
best greetings
Some kind of blob shadow (projectors in unity are super handy for that and very cheap) would have helped to figure out where you're stepping, I was falling all the time !
And the last big enemy of the green biome was apparently stuck behind a tower, but I got it in the end !
Gameplay is seriously lacking, though. It would be nice to have more of an objective! Fighting feels a bit clunky. And since you can't die, theres not much challenge.
good entry, well done!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
We'd be happy to be part of your video =)
Heres the entry: http://www.indiexpo.net/de/games/aeons-rest
We are currently making plans for rewriting our scripts to a more organized base and adding some lore and content in the coming months, lets see where we get.