{"author_link":"\/author\/onehandclap\/","author_name":"onehandclap","author_uid":"12918","comments":[{"author_name":"itsjfletch","author_uid":"13728","time":"May 20, 2012 @ 10:48pm","epoch":1337553780,"text":"Nice work! I want to go and play metroid now."},{"author_name":"Benjamin","author_uid":"2952","time":"May 21, 2012 @ 1:53am","epoch":1337564880,"text":"Good overall for this game. The step by step destroy sequence for the boss or the teleport ending animation are adding a lot to the player experience. With more enemies to use my gun against it would be even better ! :)"},{"author_name":"onefineline","author_uid":"4670","time":"May 21, 2012 @ 4:51am","epoch":1337575560,"text":"haha, this was pretty cool, although it was confusing that my gun didn't actually destroy anything except doors and stuff"},{"author_name":"onehandclap","author_uid":"12918","time":"May 21, 2012 @ 9:38am","epoch":1337592780,"text":"@itsjfletch :\r<br\/>That's exactly what I was aiming for: making people want to play Metroid! Really! =D"},{"author_name":"onehandclap","author_uid":"12918","time":"May 21, 2012 @ 9:39am","epoch":1337592840,"text":"@Benjamin :\r<br\/>Thank you very much, I'm glad you enjoyed the details since it was quite hard cramming them in. =D"},{"author_name":"onehandclap","author_uid":"12918","time":"May 21, 2012 @ 9:40am","epoch":1337592900,"text":"@onefineline &amp; @Benjamin :\r<br\/>I actually wanted to include enemies you could smash with the gun, but I ran out of time. =P"},{"author_name":"TinyHat","author_uid":"13754","time":"May 21, 2012 @ 11:31am","epoch":1337599560,"text":"Enjoyed it a lot, well done!"},{"author_name":"onehandclap","author_uid":"12918","time":"May 21, 2012 @ 11:42am","epoch":1337600220,"text":"@TinyHat :\r<br\/>Thank you very much! =)"},{"author_name":"ilo","author_uid":"12377","time":"May 21, 2012 @ 2:01pm","epoch":1337608560,"text":"More uses for the gun would have been nice, but I didn't really mind as I liked the platforming\/exploration gameplay. And the simple art style and lack of story exposition (though you still got a sense that the teleporter thingy was important) complemented it quite nicely."},{"author_name":"onehandclap","author_uid":"12918","time":"May 21, 2012 @ 2:09pm","epoch":1337609040,"text":"@ilo :\r<br\/>Glad you liked the game! =)\r<br\/>And yes, the gun is almost useless as it is, but I've always favored exploration over shooting. =D"},{"author_name":"Rococoman","author_uid":"13758","time":"May 21, 2012 @ 2:55pm","epoch":1337611800,"text":"That was great! You didn't give yourself enough credit as an artist - it looked great.\r<br\/>\r<br\/>I realize the short time probably made this impossible, but some ambient noise or music would have really hit this home for me."},{"author_name":"onehandclap","author_uid":"12918","time":"May 21, 2012 @ 3:13pm","epoch":1337612880,"text":"@Rococoman :\r<br\/>Thank you, you've been very kind! =)\r<br\/>Regarding sound, I actually wanted to include some ambient noise here and there, but I had a problem with Construct 2 during development and had to drop the idea. =("},{"author_name":"Casino Jack","author_uid":"11139","time":"May 21, 2012 @ 5:08pm","epoch":1337619780,"text":"I really enjoyed that. Nice consistent art-style, steady introduction of the mechanics, short yet fun. Only change I'd make is making the point of the gun more obvious. It took me a while to go back over previous rooms shooting at anything I could to no avail before I spotted the broken wall - even if you had a random broken wall in the room with the gun to create the association in the player of &quot;gun=destroys broken walls, therefore I must look for broken walls!&quot;."},{"author_name":"onehandclap","author_uid":"12918","time":"May 21, 2012 @ 5:12pm","epoch":1337620020,"text":"@Casino Jack :\r<br\/>Thank you! =)\r<br\/>You're totally right about the gun, some people already complained about not understanding what it's for. And your idea of a random broken wall in the room where you obtain the gun is great, wish I though about it. =D"},{"author_name":"cheater2478","author_uid":"13772","time":"May 23, 2012 @ 1:17am","epoch":1337735520,"text":"I liked it a lot, the only downside was the lack of a mute button. I use Pandora commonly, and having the turret sound effect come so randomly and loudly was rather annoying, and in the end, caused me to lose patience before finishing the game."},{"author_name":"onehandclap","author_uid":"12918","time":"May 23, 2012 @ 10:26am","epoch":1337768460,"text":"@cheater2478 :\r<br\/>Ouch! I didn't even think about a 'mute' option, what an oversight on my part. Sorry. =|"},{"author_name":"Killswitch","author_uid":"4244","time":"May 24, 2012 @ 1:09am","epoch":1337821440,"text":"I like it. And I beat it. In the end, the teleporter is fixed. I wish I that the gun can shoot all enemies. :O"},{"author_name":"KevinWorkman","author_uid":"5364","time":"May 24, 2012 @ 1:52am","epoch":1337824020,"text":"I would have liked to play this, but I can't deal with kongregates intrusive ads and spamming me to join the site."},{"author_name":"onehandclap","author_uid":"12918","time":"May 24, 2012 @ 10:14am","epoch":1337854140,"text":"@Killswitch :\r<br\/>Glad you liked it! I'll try and get more uses for the gun in my next 'metroidvania', I promise. =D"},{"author_name":"onehandclap","author_uid":"12918","time":"May 24, 2012 @ 10:15am","epoch":1337854200,"text":"@KevinWorkman :\r<br\/>Sorry to hear that. I'm trying to build a 'gamebase' on Kongregate, that's why I uploaded the game there. But I can understand, Kong can be quite a hassle. =P"},{"author_name":"KevinWorkman","author_uid":"5364","time":"May 24, 2012 @ 5:27pm","epoch":1337880120,"text":"No worries. It's nothing personal against you, I just almost punched a hole through my screen after watching the hundredth forced video ad on kongregate during the compo."},{"author_name":"onehandclap","author_uid":"12918","time":"May 24, 2012 @ 9:48pm","epoch":1337895780,"text":"@KevinWorkman :\r<br\/>&quot;I just almost punched a hole through my screen&quot;\r<br\/>That ALMOST just saved me, I wasn't going to have enough money on hand to pay for a new screen. =D"}],"images":["mini34\/12918-2c00ddd71d6bba03e2d2976dbf0f34e7.jpg","mini34\/12918-0bacf205370b92db771f9331ff41ad8e.jpg","mini34\/12918-381e7b25d399e7e7f12ca431ab51087d.jpg","mini34\/12918-35c67f9ebb5cf18f31b9a392c6d42cb4.jpg","mini34\/12918-e7732391ecb604db9e023d488ff416f1.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/onehandclap\/16kpixeltroid","text":"Web (Kongregate)"}],"metadata":{"g_key":"35234","g_author":"12918","g_event":"MINI34","g_eventkey":"59","g_subevent":"-","g_urlkey":"37062","g_title":"16KpixelTroid","g_status":"UCHK1","g_place":"99999","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/145610\/12918-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/145610\/12918-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/145610\/12918-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/145610\/12918-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/145610\/12918-shot4.png-eq-900-500.jpg"],"text":"Whew, I did it! =)\r\nThis was done over a couple of days with Construct 2 and uses the ZX Spectrum's palette and a 128x128 resolution.\r\nI manually bumped the resolution up 3x to 384x384, but the entire game was built on 128x128 as required. =)\r\nI had quite a lot of fun: I like working on small resolutions and it helps me since I can't draw at all. =)\r\nHope you guys and gals will enjoy playing the game as much as I enjoyed putting it together. =D<\/p>","title":"16KpixelTroid"}