Turbo/Glide by rnlf

[raw]
made by rnlf for LD35 (COMPO)
Turbo/Glide is a car racing game with a car that is secretly also a glider plane.

The plane doesn't have any engine, so you have to build up kinetic energy in car mode.

Controls:

[Up] - Throttle
[Down] - Brake
[Left] - Pitch plane left
[Right] - Pitch plane right
[C] - Turn car / flip plane
[X] - Shapeshift between car and plane mode
[R] - Restart level

Note that you don't use [Down] to steer up ;-)

Ratings

Coolness 62% 3
Overall 3.80 86
Audio 3.16 256
Fun 3.79 88
Graphics 3.51 257
Humor 2.78 266
Innovation 3.83 98
Mood 3.25 256
Theme 4.05 66

Feedback

rosden shadow
18. Apr 2016 · 13:10 UTC
Nice work!
Robber
18. Apr 2016 · 14:43 UTC
incredible fun to play!! i thought the 'tracks' in the menu meant different radiostations or something so i started with track 2 and missed some of the instructions :D Love the graphic style, it fits the feel of the mechanics/physics so well..
Mantlair
18. Apr 2016 · 16:09 UTC
That animation is intense. I got an error on Track 4. http://imgur.com/8blR6FN Beside, that enjoyed the game!
Rakowu
18. Apr 2016 · 16:36 UTC
really like that one xD My car did a wheelie xD..... but really funny. Really nice work.
TerraCottaFrog
18. Apr 2016 · 16:38 UTC
I can't seem to get the hang of it. Very good idea, though.
Nodari Kobakhidze
18. Apr 2016 · 16:47 UTC
Awesome game, love it. Everything is great. Got crash like after 10 mins of palying.
CoderDozer
18. Apr 2016 · 16:49 UTC
explosions are fun.
Titan
18. Apr 2016 · 16:51 UTC
I loved it :)
mine is a lot like yours, but easier and with less content:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=19671
ORECROS
18. Apr 2016 · 16:56 UTC
Really awesome work, wish the screen was zoomed out so i could see more of the track
JoeManaco
18. Apr 2016 · 17:00 UTC
Cool!
CMLSC
18. Apr 2016 · 17:04 UTC
Nothing wrong with it. :D
Wirdo91
18. Apr 2016 · 17:08 UTC
Nice game, though i would think the controls for the plane should be 'up' and 'down', same as the car
Syldarion
18. Apr 2016 · 17:10 UTC
I really enjoyed this. I wish the camera was a bit further out. And also, I was able to move before the timer counted down on level 2.
varuns
18. Apr 2016 · 17:22 UTC
Nice! The instructions for turning the car into a plane were a bit crowded though.
chriiis88
18. Apr 2016 · 17:25 UTC
Tried to run it with LÖVE 0.8.0, which is the latest version available in the Linux Mint repositories (I know it says 0.10.1):

conf.lua:2: attempt to index field 'window' (a nil value)
Error: player.lua:15: attempt to call method 'getDimensions' (a nil value)
stack traceback:
player.lua:15: in function 'sprite'
player.lua:53: in function 'load'
main.lua:73: in function 'load'
[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'

Is there no way to package the game with an executable for linux?

I would really like to play this.
🎤 rnlf
18. Apr 2016 · 17:27 UTC
@chriiis88, wow, LÖVE 0.8.0 is really old, no wonder it didn't work. I'll see it I can package it.
Conk
18. Apr 2016 · 17:35 UTC
Love the transforming! Controls are a little hard to grasp, and the static background made judging speed quite difficult, a part from that though, amazing work!
Reallysketchy
18. Apr 2016 · 18:10 UTC
The controls were a little hard to handle, but the game is really fun. Great job!
Flygamer101
19. Apr 2016 · 12:28 UTC
Great job :D Was great
Z4f1
19. Apr 2016 · 12:30 UTC
Great work, but the airplane did do some weird stuff and would not turn. Anyways, great job!
Digitaldude555
19. Apr 2016 · 12:33 UTC
Fun and very challenging, one of my favorites this gamejam.
meganukebmp
19. Apr 2016 · 12:46 UTC
Amazing job! Really pushing LÖVE2D to new heights.
w1n5t0n
19. Apr 2016 · 13:32 UTC
Realy fun game!
amras0000
19. Apr 2016 · 13:47 UTC
Had a lot of fun with this one. last two levels were a bit too difficult for me, but that's not a bad thing. Only complaint is that it felt like sometimes, especially right at the start of level 4, I'd lose a bunch of my speed when switching to the glider, and other times doing the same thing I'd keep a lot more. That made it a bit hard to predict when to transform into the glider or how to do the run-up, since the tiniest input change could make a huge difference over the course of the flight.
Wan
19. Apr 2016 · 15:24 UTC
This game is soooo hard... But there's some charm to it, something with the car/glider animations and the overall feel of it that made me come back for more despite messing up my controls and crashing every 5s!

After checking the last gif on your entry page I confirm that you car animation is pretty sexy :)

I didn't manage to get the hang of it though, I don't know if it's the keyboard mapping, how unresponsive the glider is, how I couldn't get to build speed before switching, or how the physics behave in general, but I just couldn't get used to it. Good thing the crash animation is fun to watch!

I managed to finish levels 1, 3 & 4 still.

The game was really fun to play, and the art style is both unusual and charming in its own way. The music & sounds were fitting and reminded me of DOS games.

Good entry, congrats!
ocarson
19. Apr 2016 · 17:08 UTC
Among the best entries I've played. really cool, tight responsive controls, interesting physics, very clean visuals, and an overall very fun game.
APantaloni
19. Apr 2016 · 17:10 UTC
It took a while for me to get the hang on the plane controls, but it contributes to the fun I guess. And this game is definitely fun to play! Minor thing: after completing a level I'd default the selection to "next level"
Sir Magic
19. Apr 2016 · 17:55 UTC
I really like the idea and the animation is great. I still feel the plane is a little hard to drive.
MintArcade
19. Apr 2016 · 18:08 UTC
Nice game. Great fun, really cool game
jeroenwimmers
19. Apr 2016 · 18:18 UTC
really hard to play. I like that the airplane mode glides and makes no sound but it's hard to control. it also seemed difficult to use X for shifting and C for shifting. I think because you learn C first.

I think it would have done better without the direction change altogether.
ashdnazg
19. Apr 2016 · 20:21 UTC
This game is not addictive at all, I can stop trying to break your records whenever I want.

For now I choose to keep playing.

(rest of the feedback was transmitted through the IRC channel)
Interface
20. Apr 2016 · 01:03 UTC
I really suck at this game :-) Takes some practice to master the controlling of the vehicle but overall I like it. Also, the exe crashed when closing - no big deal since I was closing anyway but just so you know.
pokipsy
20. Apr 2016 · 08:33 UTC
Loved it, so addictive ! The last track is way too difficult for me though ^^
ZpeedTube
20. Apr 2016 · 21:40 UTC
Good work! :)
A funny thing is that I also have a carplane in my game. :D
unit684
20. Apr 2016 · 21:58 UTC
Great game, I had to force my self to stop playing to go to bed :D
Mekuri
20. Apr 2016 · 22:04 UTC
Great work. I had a lot of fun. It was fairly hard, but in a good way. The game froze for me a few times when dying on track 4.
All in all, a solid entry- Good job!
andyman404
20. Apr 2016 · 23:18 UTC
The web version would not run in Safari, but it ran fine in Chrome. Fun game - was quite challenging for me. Congrats on finishing the game for the compo.
johnasebok
21. Apr 2016 · 05:21 UTC
Very cool and fun. The sound almost reminded of the days of playing Pole Position at the arcade. I made it through the first level but died more often then a nOOb playing Dark Souls on the second one :P
Tijn
21. Apr 2016 · 06:39 UTC
I've been trying a million times, but I still can't manage to get through level 4 :(

But I'll keep trying, because this game is loads of fun! The graphics are top notch. Not just the car/plane, but also the explosions and even the menu is very nicely styled. The audio is pretty cool as well, from the nice countdown sfx at the start, to the engine revving and even background music. This game feels very complete and polished, which is amazing for a compo entry. Well done!
esayitch
21. Apr 2016 · 06:44 UTC
Too difficult for me, but flying the plane was pretty awesome xD Even though it ended up in flames most of the time :'(

Graphics were suitable, sounds were pretty cool too, and the concept of shifting between car and plane on the go was pretty nice as well.

Good job, good luck!
EvoGenGames
21. Apr 2016 · 07:43 UTC
very good entry 5+!
Jungle
21. Apr 2016 · 14:10 UTC
Amazing work! Great concept, fit theme perfectly and with fun! Congratulations!
Chikoness
21. Apr 2016 · 14:10 UTC
This is brutally intense, couldn't even pass track 1 lol! Great elegant game!
AnaGF
21. Apr 2016 · 14:22 UTC
Nice funny game. I think plane's controls could be perfectly UP and DOWN. The instructions are hard to read in-game because you are running a lot. However, it's addictive.
SojaBird
21. Apr 2016 · 14:29 UTC
Very well done transform animation.
Controls are a bit difficult and was only able to beat the first level after 10 or so tries.
AAGH Games
21. Apr 2016 · 14:45 UTC
This was an innovative take on the theme, and surprisingly challenging with a solid learning curve.
Allthebees
21. Apr 2016 · 15:16 UTC
This game is a boat load of fun! ( probably more like a car and an airplane full??) The game is really quite polished, my only (tiny) gripe is that you often can't see the obstacles ahead in the level as the camera is small so you are required to fail a few times to learn the level.
Slothmachine
21. Apr 2016 · 16:46 UTC
Great idea, lot of challenge and clear gif showed nicely what the game is about even before starting to play.
DarkFieldGames
21. Apr 2016 · 19:55 UTC
A very challenging game. And as usual with your games, I'm left wondering "okay, how did you make Love2D do *that*?" Time for a look in the source code, I think!
Squid
22. Apr 2016 · 02:57 UTC
Cool game! this is really hard.
jakass
22. Apr 2016 · 17:40 UTC
Cool idea! Wow! I really liked this!
Steve | tacospice
25. Apr 2016 · 18:21 UTC
Really difficult. I only passed stage 1 and 3. In stages 2 and 4 I can't seem to get anywhere with the plane mode, it just flips over immediately when I shift. Maybe I just don't get the right moment to do it.

The graphics are very cool though, the 2d/3d hybrid style is really clean.
Kerdelos
26. Apr 2016 · 14:08 UTC
This a refreashing break from all those geometric games but I have a very hard time trying to control correctly the plane. And the switch between plane and car is beautiful !
WetDesertRock
27. Apr 2016 · 03:00 UTC
I really liked what you did with the game. The physics felt "right" however they did bug out once and awhile.

Your game was also really frustrating at points for me. Reasons why may of been the controls, sometimes I mixed them up. However I have a feeling that is a me problem and not a game problem. Another thing I noticed is that it seemed like a guessing game for when I needed to lift off and what not, it made it really hard to reproduce what I did in the previous attempts. There are a few methods you could use to help this. The first would be added details in key spots (ie a light where you need to switch to a plane). That however may be a bit too obvious and you want your player to make their own decisions. The next method is just adding more detail to the game. It is pretty sparse as is, and adding grass, lights, a sky, any sort of prop would help give the player something to know where they are. All of the landscape looks the same, making it hard to know where you are. The last method I could see to help this is to zoom out the camera. You are really close to the player, and while this may be nice, zooming out would help you see more of the stage at a time. You could get even fancier and have the camera be dynamic, zoomed in when you were slow, and zoomed out more when you got faster. Or something like that.

Your sound was grating. I think you could've mixed your car revving sounds much lower. It was too loud and got annoying after a bit. Another thing you could try is to make it a little more dynamic, have it rev up and simulate it shifting gears. You could also ry putting a low pass filter on it. Higher frequencies tend to get more annoying faster. Or so I have found.

Your music is also at a constant volume, it never seems to let up. Perhaps making the lead synth get quieter when the whole ensemble gets introduced. You can also have it drop out once and awhile. Maybe try adding a delay to it. The drums were also too present in the mix I think. A good way for mixing drums is lowering the kick and raising it up until you can just hear it. Same for the rest of the set (this works the best when they can be controlled individually). You have a lot of interesting aspects to this song, and your lead synth tends to cover them all up.
Another part to it being too "loud" is the fact that I never heard the second part of the song where the lead synth actually does drop out for 10 bars or so. The music restarts whenever you die. Perhaps you should make the song loopable and loop so the player can hear the whole track.
Jupiter_Hadley
27. Apr 2016 · 21:45 UTC
Really neat concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/7kJFcods5hA
Tegu
28. Apr 2016 · 22:51 UTC
Really challenging game! I love the idea, especially as the glider does not have an engine. I had moments of fun and frustration with it. :)

Some assorted and redundant thoughts in the following.. Sometimes it felt like I was just lucky but I guess I'm just not yet good enough to play this. At first, I was constantly mixing X and C but it get better after a while. Sometimes I lost nearly all speed after shapeshifting. Especially on the final level on the second plane part I just couldn't get enough speed to get up. I just kept stalling and crashing but later it turned out I was shapeshifting a bit too late. Quite delicate controls, that is. I'm relieved to see that I'm not the only one struggling with level 4. When I finally got up and further, of course I crashed right in front of the finish line. Multiple times..

Often the plane did not really turn after shapeshifting and flew forward even though I was holding the turning key. However, they key might be not to hold all the time but a bit less at a time. Or at least I felt like the plane controlled better that way but there is still some learning. On the other hand, as the goal is to finish as quickly as possible, learning to do a better time is rewarding.

I also managed to do some wheelies. However, sometimes I didn't bother braking but changed direction, which ended up in wheelie and flipping over.. Just gotta be patient. On wheelie, the car sometimes got stuck vertically while still being able to switch directions (but not affecting anything). Once the car happened to flip over due to wheelie but got stuck upside down. I think I mashed some buttons during that, so I tried to get it to glitch again by mashing X or X and C. Occasionally, I could glitch trough the wall and fly outside the map (briefly before crashing into another wall). :D

The appearance is quite appealing in its low-poly feeling. Especially the car/plane looks cute in its shiny material. The animations are cool as well and give a little Transformers feeling. However, the engine sound could have a bit lower volume compared to the background music.

Incredibly addicting. I couldn't stop until I finally finished the final track (took waay longer than it should have).

(I should have left out over half of this but have to sleep now.. Especially now that I read WetDesertRock's great comment.)
the31
30. Apr 2016 · 00:29 UTC
Nice! Great idea, perfect for the theme. It was really fun but also frustrated me a lot in a few ways. (I played the compo version.)

This game really suffered from the small screen space, I think. There's no way to see what's coming, and without planning you need to go into a lot of situations knowing that you're just going to blow up in the end. A map, zooming, panning, something would be a great addition. The lack of visibility gets annoying when you're decently far into a level, especially combined with the next point.

I didn't really understand when I should have good control over the plane. It seemed like if I went too fast, it would either rapidly pitch up or be completely unresponsive to controls. I felt like I had very little control over what was going to happen when entering plane mode, which I'd guess tripled the number of times I would need to play a segment because it seemed like I would randomly not have control.

The only reason I hammered on those point is that I think this is a really neat idea, and I really want to see it improved! (I'll be checking out the post-compo after writing this.)

Audio was very fitting--I just wish the music didn't always restart at the beginning so I could hear more of it. I left it running just now, and there's a lot more to the song than I ever heard during gameplay.

Unfortunately due to those gameplay points, I couldn't finish the last level. :(

Awesome game, I hope you can get it polished up!
fenwick
30. Apr 2016 · 02:06 UTC
The controls could have been a lot better. Why have left and right pitch the plane? Why have a button to flip over / turn around at all? I really love the idea and the gameplay gifs make it look super fun but the controls are too hard.
WizzardMaker
30. Apr 2016 · 08:35 UTC
Great game, nice graphics, but the god damn replay button has to switch with the restart button, because I am a fast person who wants to restart instantly while playing, but this button lets me wait like 2 minutes before I can play again. It's still a great game don't get me wrong, but this makes the game a bit annoying.
thebrainfuse
30. Apr 2016 · 09:10 UTC
I got an error where the pl-ar crashed and then sunk underground, so that the game restart option did not come up... still, So Addictive!
🎤 rnlf
30. Apr 2016 · 09:25 UTC
@thebrainfuse, there is an undocumented R key to restart the level :(
Veracius
30. Apr 2016 · 10:58 UTC
Pretty cool game, the sound almost blew my ears and there are a few bugs, but otherwise enjoyable.
Insality
30. Apr 2016 · 14:27 UTC
ohmyg. It is a pretty cool game already!
good mechanic, nice level desing, exelent game feels at all!
great work!
LeReveur
30. Apr 2016 · 15:48 UTC
Very challenging, good game !
KitsuneQuestDev
01. May 2016 · 08:39 UTC
Sweet game! Simple to learn but hard to get good at, and fun regardless :)
commanderstitch
04. May 2016 · 04:17 UTC
lol. that explosion was the best. i found this to be very difficult. xD
Franklin's Ghost
07. May 2016 · 15:30 UTC
Clever concept. Was quite fun to change between the plane and car and I liked how you needed the car to use the plane.
broknecho
09. May 2016 · 23:09 UTC
Nice entry overall! The physics with the car being rear wheel drive was a little hard sometimes but was fun none the less.

Great job!