Spaceshift by pokipsy
**** SPACE SHIFT ****
Space shift is a Rogue-like/Shmup game in which you have to progress by switching between the three shapes of your spacepod.
Try and get to the Boss! ^^
CONTROLS:
Left click SHOOT
Right click SHOW MAP
Space THRUST
Mouse wheel SHAPESHIFT
**** Please be patient during the loading. 100 rooms procedurally spawned! ^^
**** Don't hesitate to check out the website of our Indie game currently in development. It's a nervous brawler 2/4 players! ^^
http://chop-thegame.com/en/home/
Music credits :
Music used: Remember the Dreams by Per Kiilstofte
https://machinimasound.com/music/remember-the-dreams
Licensed under Creative Commons Attribution 4.0 International
(http://creativecommons.org/licenses/by/4.0/)
Space shift is a Rogue-like/Shmup game in which you have to progress by switching between the three shapes of your spacepod.
Try and get to the Boss! ^^
CONTROLS:
Left click SHOOT
Right click SHOW MAP
Space THRUST
Mouse wheel SHAPESHIFT
**** Please be patient during the loading. 100 rooms procedurally spawned! ^^
**** Don't hesitate to check out the website of our Indie game currently in development. It's a nervous brawler 2/4 players! ^^
http://chop-thegame.com/en/home/
Music credits :
Music used: Remember the Dreams by Per Kiilstofte
https://machinimasound.com/music/remember-the-dreams
Licensed under Creative Commons Attribution 4.0 International
(http://creativecommons.org/licenses/by/4.0/)
| Windows | https://www.dropbox.com/s/t7omka3c4z3ckym/SpaceShift_LudumDare35.zip?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=56863 |
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 3.16 | 618 |
| Audio(Jam) | 3.11 | 416 |
| Fun(Jam) | 2.84 | 761 |
| Graphics(Jam) | 3.63 | 370 |
| Humor(Jam) | 2.26 | 632 |
| Innovation(Jam) | 3.03 | 565 |
| Mood(Jam) | 2.81 | 758 |
| Theme(Jam) | 3.46 | 451 |
by the way, i really loved the way to move the ship
Some indication that your bullets hit the enemy woud have been nice.
Liked the music.
Otherwise the mouse wheel fonctionnality is top notch! It's really a "waoow" effect :o I can definitely see a rogue-like with lots of transformations using this system!
Had a bit of difficulty with controllers.
Had a bit of difficulty with controls.
My biggest pet peeve with the game is that everything just feels a little imprecise. It would have been nice to have some audio for when you hit an enemy ship or be able to see your health. I get the feeling though that if this had not been for a jam that more polish like that would have easily been in there. Overall though, good work! And good luck with your Indie Game! :)
Bad: For some reason I wish both enemy units and myself were more fragile. It takes a lot of time to take them all down, and constantly hitting walls when trying to pass doors can be frustrating (I'm an awful pilot I admit). The audio fit well but some missing feedback (as others have mentioned) is noticeable.
Overall a great game, impressive thing you made for such a short period of time.
Thanks for your feedback :)
I completely agree with you that the game needs more balancing on damage values, ennemies life etc.
Also, the rooms and door are problably not large enough.
I think that's why we missed to have the dynamic, responsive gameplay we intended to create.
But yeah, the scope was probably too ambitious for us two...
Finally, the ugly yellow thing is indeed the boss ^^ you get the victory screen if you kill it. We added it 30 min before the deadline :p
Ah yes thanks, totally forgot that :/
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
The shape shifting mecahnic stopped working for me after 2 shifts.
My craptop is not very powerful, so the lag was a bit too much.
Looks like an otherwise good game.
The thrust based controls are a bit hard to get used to though.
Other than that seems like a solid entry :)