{"author_link":"\/author\/criticaldevelopment\/","author_name":"CriticalDevelopments","author_uid":"4805","comments":[{"author_name":"galman","author_uid":"5971","time":"Nov 7, 2011 @ 8:10pm","epoch":1320696300,"text":"Nice idea!\r<br\/>\r<br\/>Easy and fun game very simple(it's a plus!).\r<br\/>\r<br\/>I would add something like multipe squares on screen, a square that you have to be exactly his size and more..."},{"author_name":"kblaney","author_uid":"6981","time":"Nov 8, 2011 @ 9:11pm","epoch":1320786360,"text":"Simple, intuitive game. Good job.\r<br\/>\r<br\/>With the ticking, I thought for a second something was going to explode if I wasn't fast enough. A little disappointed it didn't (not really)."}],"images":["mini30\/4805-e2dad50910d13d52206588c4d369446a.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/file\/l5wsiuikgt08ug5\/sizeMatters.rar","text":"Windows"}],"metadata":{"g_key":"35096","g_author":"4805","g_event":"MINI30","g_eventkey":"55","g_subevent":"-","g_urlkey":"36899","g_title":"Size Matters","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/77448\/4805-shot0.png-eq-900-500.jpg"],"text":"A simple game about a block that can change his size showing off basic collision detection to all his friends.\r\nWASD to move, left arrow to shrink, right arrow to grow.\r\nYou need to be smaller than the hollow squares, and bigger than the solid ones.\r\nFor each one you hit at the right size in a row, you move a little faster.  Hit one at the wrong size and you're back to normal.\r\nSource is in the .RAR<\/p>","title":"Size Matters"}