Lumen by Rabbits...

[raw]
made by Rabbits... for LD35 (COMPO)
How many sunspecks can you collect?

(Works best on chrome, has some slight performance problems on firefox)

Ratings

Coolness 20% 2061
Overall 3.20 476
Audio 3.73 64
Fun 3.13 467
Graphics 3.00 465
Innovation 2.93 575
Mood 3.87 44
Theme 3.13 611

Feedback

LavWa
18. Apr 2016 · 02:44 UTC
Nice way to introduce the game, the ambiance, the sound and music is very good. Interesting mechanics, I like the way you used the theme !
rodobodolfo
22. Apr 2016 · 02:35 UTC
I get really poor framerate in firefox
DragonZBW (SparkLight Games)
24. Apr 2016 · 19:51 UTC
Really good mood but kinda slow even in chrome
Black Horn Studios
26. Apr 2016 · 21:46 UTC
Nice prototype overall remembering is a compo game. With more time I sure you can make a good final game.
I have no problems with framerate, maybe the sensation about physics is close to underwater gravity.
DAT.NOT.MY.GAME!
30. Apr 2016 · 13:50 UTC
This game is amazing. Although it is more color-shift than shapeshift, I really like the mood and music. I reached only the 28th sunspeck before falling into the game-over-void, but I'll try again.
curtamyth
05. May 2016 · 00:26 UTC
Page wouldn't load, couldn't play. Try hosting elsewhere?
Nomys_Tempar
06. May 2016 · 12:09 UTC
Really cool ! Kind of disapointed by the game over when falling off the side of the world. I like the mood and the mechanics.
LeftRight92
06. May 2016 · 13:52 UTC
Interesting premise, but unfortunately the poor contrast between the background & platforms along with some dodgy collision checking put me off. Doesn't *technically* follow the theme of SHAPEshift, but I really enjoyed the atmosphere you created.
Hectigo
06. May 2016 · 16:33 UTC
This is a really solid game with 5-star mood, though occasionally there were small glitches in the platforming. Love that the page background color changes.

Also, best tutorial ever.

About the slowness, it's probably caused by lots of putImageData use - it kills performance when data is shuffled between CPU and GPU. In a way it's not that bad to use it in a prototype like an LD game, but even then it would be better to at least collect all the tiles you're going to change inside a frame inside a single buffer and then do a single putImageData call per frame.