The Final War by Kynrael
This is my miniLD #28, "The Final War".
It's a meta-order strategy game, where you have to worry more about global tactics than about individual soldiers.
I was trying to capture that detached feeling that WW1 generals must have had when ordering hundredth of thousand of men to charge, knowing very well that a lot would die but seeing the global plan.
How to play is in the game : at the start, click "Help", and read it thoroughly. It might be confusing otherwise.
This was created using Flashpunk, As3SFXR, and an explosion generator.
http://flashpunk.net/
http://www.superflashbros.net/as3sfxr/
http://hasgraphics.com/nuvorm-explosion-generator/
I hope you have fun, and good luck !
(Windows version is a .zip containing the .swf)
(Source is all the project files including .psds, temps, etc contained in a .zip. It's probably a mess.)
It's a meta-order strategy game, where you have to worry more about global tactics than about individual soldiers.
I was trying to capture that detached feeling that WW1 generals must have had when ordering hundredth of thousand of men to charge, knowing very well that a lot would die but seeing the global plan.
How to play is in the game : at the start, click "Help", and read it thoroughly. It might be confusing otherwise.
This was created using Flashpunk, As3SFXR, and an explosion generator.
http://flashpunk.net/
http://www.superflashbros.net/as3sfxr/
http://hasgraphics.com/nuvorm-explosion-generator/
I hope you have fun, and good luck !
(Windows version is a .zip containing the .swf)
(Source is all the project files including .psds, temps, etc contained in a .zip. It's probably a mess.)
Ratings
| Coolness | 100% | 1 |
| Fun | 3.29 | 7 |
| Gameplay | 4.00 | 3 |
| Presentation | 3.36 | 9 |
Thanks ! :)
@jonbro
It was pretty close just finishing the game, so I preferred to give a lot of starting money to the player so it could be fun over challenging.
It needs a lot of fine tuning concerning starting money/men, AI behavior and costs of each available orders to flesh it out into something that requires more strategical thinking and less button mashing.
i had fun :)