When I delete you by Jigxor
Created (poorly) by Andrew Sum for the MiniLD #27, themed "All Talk". 27/06/2011
Overview:
This was my attempt at creating a simple text based choose your own adventure game. I spent a few hours on it, mostly making the engine to actually display the text and link everything together! I aimed to learn C++ a bit better and to be able to compile my game and distribute it, as I haven't really gone through that process with C++. I used C++, SFML 1.6 and Code::Blocks to create this 'game'/demo.
The game isn't really as fun as I would have hoped, mainly because there aren't as many branches or story paths as I wanted. It's quite linear and it's not that great.
It is definitely not the best work I can do, it is very far from it. But I made something and I'm happy that I was able to force myself to struggle through learning some new things in C++, such as manipulating lots of strings.
I had intended a complex storyline with many branches that would lead to very different endings to the story, but what was most difficult was creating those branches in such a way that they could link back to one another and still make sense.
The system I ended up with in the end also made it hard to follow which dialog options and responses linked to which.
Controls:
Up/Down - Choose dialog response option
Enter - Select option
Released under a Creative Commons: Attribution-NonCommercial 2.5 Generic (CC BY-NC 2.5) license.
Contact:
email: andy@jigxor.com
twitter: @JigxorAndy
http://andrewsum.com
Overview:
This was my attempt at creating a simple text based choose your own adventure game. I spent a few hours on it, mostly making the engine to actually display the text and link everything together! I aimed to learn C++ a bit better and to be able to compile my game and distribute it, as I haven't really gone through that process with C++. I used C++, SFML 1.6 and Code::Blocks to create this 'game'/demo.
The game isn't really as fun as I would have hoped, mainly because there aren't as many branches or story paths as I wanted. It's quite linear and it's not that great.
It is definitely not the best work I can do, it is very far from it. But I made something and I'm happy that I was able to force myself to struggle through learning some new things in C++, such as manipulating lots of strings.
I had intended a complex storyline with many branches that would lead to very different endings to the story, but what was most difficult was creating those branches in such a way that they could link back to one another and still make sense.
The system I ended up with in the end also made it hard to follow which dialog options and responses linked to which.
Controls:
Up/Down - Choose dialog response option
Enter - Select option
Released under a Creative Commons: Attribution-NonCommercial 2.5 Generic (CC BY-NC 2.5) license.
Contact:
email: andy@jigxor.com
twitter: @JigxorAndy
http://andrewsum.com
| Windows | http://andrewsum.com/minild27/AllTalk2.zip |
| Source | http://andrewsum.com/minild27/AllTalkSRC.zip |
| Original URL | https://ludumdare.com/compo/minild-27/?action=preview&uid=3289 |
Ratings
| Coolness | 17% | 9 |
| Fun | 3.00 | 18 |
| Gameplay | 3.00 | 15 |
Feedback
Maple
27. Jun 2011 · 02:23 UTC
It looked like it could've gone somewhere if there was more time to put into it :) Nice job with your engine though. I simply couldn't afford such functionality with the time I ended up being restricted to due to my procrastination.
rhockman
28. Jun 2011 · 21:15 UTC
Although its short,I think you expressed very well a dark an suspicious atmosphere inside a spaceship. Damn Leo!
Breakdance McFunkypants
06. Jul 2011 · 05:14 UTC
Very cool! I'd love to see what choices I have rather than pressing up/down to read them all. Great engine!