{"author_link":"\/author\/radiatoryang\/","author_name":"Radiatoryang","author_uid":"4369","comments":[{"author_name":"psychicparrot","author_uid":"2867","time":"Jun 28, 2011 @ 12:02pm","epoch":1309262220,"text":"Great stuff! I love the idea, too. Could be expanded into a bigger game with missions I think. I imagine trying to get the audio in different environments with stuff happening like vehicles, wildlife or machinery etc. - Nice work!"},{"author_name":"Jake Elliott","author_uid":"2017","time":"Jun 28, 2011 @ 7:18pm","epoch":1309288380,"text":"This is great -- love the dialog :)"},{"author_name":"Winterblood","author_uid":"4051","time":"Jun 28, 2011 @ 10:21pm","epoch":1309299360,"text":"Great idea, great presentation, entertaining dialogue - but almost impossible to re-acquire the speakers if you lose them! I'd suggest slower-moving crowds, lower sniper positions so you have to keep switching to maintain a line of sight, and more positive feedback when you actually have the marks in your sights. And I second psychicparrot's suggestion of localised distraction sounds like roadworks!"},{"author_name":"Breakdance McFunkypants","author_uid":"2297","time":"Jun 29, 2011 @ 4:47am","epoch":1309322520,"text":"Absolutely fantastic concept. This should definitely be flesh out into a commercial game: the concept is THAT good.  For this first demo, I found that my targets seems to run so incredibly fast I couldn't keep up - but part of the problem may have been the low power netbook I was using which had very very low fps.  This is simply fantastic on every level and I can easily imagine this being a top tier spy game with all sorts of sneaking, stealth, and evidence collection.  Slow it down, add more depth and larger environments, and (just a suggestion) perhaps make just one playable character as opposed to three, and you will have yourself a HIT GAME.  Near perfect.  Congratulations."},{"author_name":"rhockman","author_uid":"4724","time":"Jun 29, 2011 @ 2:43pm","epoch":1309358280,"text":"Really pretty and inmersive.\r<br\/>This has a lot of potential, you should continue it!\r<br\/>For this first approach I feeled a little bit hard."},{"author_name":"Harievilozanini","author_uid":"3755","time":"Jun 29, 2011 @ 9:30pm","epoch":1309382700,"text":"Brilliant dialog! Loved the sound system! \r<br\/>Graphics are way good for only 48 hours!\r<br\/>This game has potential!\r<br\/>Be proud! =D"},{"author_name":"23","author_uid":"4678","time":"Jul 1, 2011 @ 11:05pm","epoch":1309561200,"text":"Very classy look, great dialog, lovely concept. Actually figuring out what to do and whether I was doing OK was really tricky, though."},{"author_name":"thatbennyguy","author_uid":"4755","time":"Jul 4, 2011 @ 9:23am","epoch":1309771080,"text":"I'm from New Zealand. The dialog, concept, presentation and humour were stellar and gold. It was all very nicely rendered, too, and hilarious voices btw! Loved it :)"},{"author_name":"Maestro","author_uid":"4682","time":"Jul 4, 2011 @ 5:46pm","epoch":1309801260,"text":"Very well done, I love the concept. It fits in perfectly with the theme and it's got a nice espionage charm about it. Very, very well done for the time allotted!"}],"images":["mini27\/4369-62924c4e385a8a0773105f18bc0a3f69.jpg","mini27\/4369-d3a632c323a154d060ed5746c01eba43.jpg","mini27\/4369-3284541011e01bbbc0a3c2c5054eec98.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/19887116\/polonius1\/WebPlayer.html","text":"Web (Unity, 7.1 MB)"}],"metadata":{"g_key":"35026","g_author":"4369","g_event":"MINI27","g_eventkey":"52","g_subevent":"COMPO","g_urlkey":"36817","g_title":"Polonius","g_status":"UCHK1","g_place":"99999","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/55414\/4369-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/55414\/4369-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/55414\/4369-shot2.jpg-eq-900-500.jpg"],"text":"collaboration with Eddie Cameron (username: eddiecameron)\r\n\r\nREADME!!\r\n\r\nBased on Francis Ford Coppola's \"The Conversation.\"\r\n\r\nBasically, you have to eavesdrop \/ record a couple's conversation as they walk around a crowded plaza -- without them noticing. \r\n\r\nTo do that, you have 2 long range \"sniper\" mics watching them... and a guy on the ground following them with an \"aura\" mic in a briefcase. Keep track of them and don't lose them in the crowd!\r\n\r\nIMPORTANT stuff to know before playing:\r\n\r\n*** A yellow arrow hovers above your target for 30 seconds as an aid at the beginning of the game.  After that, you're on your own.***\r\n\r\n*** Also, keep your briefcase guy out of the couple's LoS, or else you'll lose! They have really long LoS! ***\r\n\r\n*** Oh, and there's one huge exploit. See if you can figure it out! ***\r\n\r\n60%, without the exploit, is pretty good.<\/p>","title":"Polonius"}