Dice Delve by lanestp

[raw]
made by lanestp for LD35 (COMPO)
Roll through a dungeon searching for the lost treasure!

Classic dungeon crawling shape shifted into something new. You and all the monsters are dice. Combat is as simple as landing next to a monster. Whoever has the higher number showing wins the battle!

Features:
Roguelite gameplay with a twist,
Full 3D,
Magic spells,
A barely coherent tutorial,
Live music played on the harp and penny whistle

Note: I fixed the stupid Tutorial bug. Try/false, what's the difference?!

Ratings

Coolness 100% 1
Overall 3.66 152
Audio 3.06 302
Fun 3.43 252
Graphics 3.54 242
Humor 2.44 382
Innovation 4.26 16
Mood 3.35 196
Theme 2.77 790

Feedback

Membrane
18. Apr 2016 · 05:22 UTC
I really really enjoyed this gameplay mechanic! And I loved the choice of spells.. no I loved all of the choices that the player can make. Great job!!
TideS
18. Apr 2016 · 11:18 UTC
Really impressive idea of combining dices and roguelite game, gratz with your entry!
NickMakesGames
18. Apr 2016 · 20:02 UTC
a neat idea! I've always found games about rotating dice like this to be interesting, if not a little bit overwhelming at times. I think you did a nice job of communicating a lot of crucial information to the player, though, so that it's easy enough to make informed decisions about where to move next.
MintArcade
18. Apr 2016 · 20:07 UTC
Really cool game. Good theme implementation!
sftrabbit
18. Apr 2016 · 20:09 UTC
Great idea with the dice. I feel like there are some interesting mechanics you could make out of that. However, as it is, it was quite easy because you only ever have to care about the current move and it's a simple "Should I move there or shouldn't I?", which is immediately obvious from the numbers shown. Nice work with the music.
monkeybit29
18. Apr 2016 · 20:28 UTC
This was a super cool idea accompanied by appropriate graphics and music. Great job!
Pusty
18. Apr 2016 · 20:54 UTC
Really neat idea! I didn't really get how I can see if I my number is higher than the enemies when myself and the enemy wanted to go to the same field.
Trickman
19. Apr 2016 · 02:25 UTC
Hey, this is pretty original! Good game and nice mechanics. Loved the graphics and the retro interface, too.

PS: The tutorial bugs the game and brings me back to the tutorial every time I press "Start".
ayewyn
19. Apr 2016 · 02:26 UTC
Love this take on the dungeon crawl. Hope to see this developed further.
NoTrueSpaceman
19. Apr 2016 · 02:32 UTC
Neat mechanic! I had fun. The music was a little too much with no SFX to add variety.
SuperIzzo
19. Apr 2016 · 12:22 UTC
Excellent. A really great idea. I love it.
testzero
19. Apr 2016 · 12:27 UTC
Awesome take on the dungeon-crawler genre. I'd love to see this made into something bigger.
edgeofcode
19. Apr 2016 · 12:48 UTC
Interesting concept!
Reallysketchy
19. Apr 2016 · 17:25 UTC
The game glitched on the menu the first time I tried to play it, but otherwise, the idea is really cool an I like the art work. It would be very cool if there were more kinds of enemies that did different things. Great job!
hpearson2
20. Apr 2016 · 14:25 UTC
Nice little fun game. Slight glitch when the player and enemy can move into the same square the numbers overlap on that tile.
LeReveur
20. Apr 2016 · 20:28 UTC
I like this new fighting system ! It's challenging and make player to choose wise each movement. And this relaxing music helps a lot. Well done. :)
qu2
20. Apr 2016 · 22:22 UTC
I like this, but it could do with more challenge. All you need to to do is back up until you'd win the encounter. Very original though.
Uson Chen
20. Apr 2016 · 23:20 UTC
Tactical and interesting mechanic.
giordanno92
21. Apr 2016 · 02:29 UTC
Interesting concept. Could have used a little more variation, but it's interesting. I think I last quite long before I died, haha, but that's fine, I guess. And even though there's a lack of sound effects, I appreciated your effort into putting live music onto the game, I know it's not easy to do so (I was thinking of putting a live guitar on mine...). Good job and keep experimenting!
HenryQiu
21. Apr 2016 · 13:33 UTC
A cool idea.Thinking while each step.
grayhaze
22. Apr 2016 · 10:08 UTC
A really novel idea which I haven't seen done before, despite the huge number of roguelikes out there. The graphics and audio were perfect, although the strange perspective took some getting used to. I didn't feel that it fit the theme completely, but that didn't take away from my enjoyment of the game. I liked the thought that had gone into displaying which number would show in each surrounding square, as that was my main worry when reading the description. Really well done! :)
ployer
22. Apr 2016 · 12:38 UTC
very cool, very unique. well done
eduardogacn
23. Apr 2016 · 02:13 UTC
wow , this game is Amazing. Good Job :p
HunGARE
24. Apr 2016 · 04:33 UTC
It is a very interesting and cool idea! I like how you combined maze elements and Stratego like combat elements into one, and it's very fun. The art and animation is great too!
KunoNoOni
24. Apr 2016 · 05:46 UTC
What an interesting game with a cool mechanic. Music was awesome too!
TheMightyTeam
26. Apr 2016 · 19:48 UTC
Liked the idea quite a lot!

I would add more variety of enemies and some power ups to increase the complexity of the strategy.

It is a good idea for LD and well executed!. Well done!
lumscum
30. Apr 2016 · 02:35 UTC
gameplay mechanic was cool!
AinoraZ
30. Apr 2016 · 14:20 UTC
Really clever game! There's a little bug with the UI overlaying on one another in the possible move points but other then that this game is fantastic! Good job!
DeltaF1
30. Apr 2016 · 21:58 UTC
Really innovative approach to the theme :) It was fun to play, and a really neat mechanic that I've never seen before.
rhastapunk
02. May 2016 · 16:09 UTC
Original idea. OMG I LOVE DICE!
snowyowl
02. May 2016 · 19:05 UTC
Very clever! I like how the monsters don't have the traditional 1-6 dice patterns. It was a bit easy once I figured out the combat - when in doubt, rolling back and forth between my 6 and 5 sides seemed to work every time.

Nice work on the level generation! I couldn't find the edge - is the world infinite? A full-fledged roguelike is impressive work for 48 hours, well done!
CarlsonAndPeeters
03. May 2016 · 05:10 UTC
One of the most original games I've played! A concept that I have never seen before; definitely worth expanding on I think. Only real critique is it would've been nice to move a bit faster for when enemies are all the way on the other side of the map.
OddballDave
04. May 2016 · 22:20 UTC
I really like the idea of this one. I really wanted more variety. I'd play a more fleshed out version of this.

Good stuff.
Satyre
05. May 2016 · 14:38 UTC
Love it. Great concept :)
pixelpotions
05. May 2016 · 16:12 UTC
What a smart game! Really one of the entries I liked the most, easily!
I could never imagine a so terrific aplication of this theme, plus the cool graphics and music and sfx! Congratulations a lot!