[in]Sanity by Harievilozanini

[raw]
made by Harievilozanini for MINI27 (COMPO)
We've decided for a crime investigation game. You control a detective sent to Procyon City to investigate a homicide and the disappearance of three other detectives.

The message "I think we can work something out..." appears when you die.

That's just a demo, if you people do enjoy the game, we shall continue it soon enough!

Ratings

Coolness 24% 5
Fun 3.63 9
Gameplay 3.38 11
Presentation 4.50 4

Feedback

Maple
27. Jun 2011 · 03:27 UTC
"It's dangerous to go alone. Take this!" Haha. I didn't play too far (I guess. Dunno - I officially died from picking up a shotgun I wasn't supposed to). Everything was good but one thing - Dying wouldn't be so bad but you have to start right back at the beginning every time. Other than that, good job :)
Breakdance McFunkypants
28. Jun 2011 · 00:57 UTC
I LOVE the sound effects and music. Even the sound of the text. Somehow the ambient sounds fit perfectly with the game and add so much to it. They make me feel like a real badass detective. Fantastic game.
Haris Mujkic
28. Jun 2011 · 01:48 UTC
Wow. I died on motorcycle. Really nice game with cool backgrounds. :)
Winterblood
28. Jun 2011 · 11:50 UTC
Nice style, although the pixel font is hard to read at times. Must admit the rather arbitrary deaths put me off playing through to the end though...
rhockman
28. Jun 2011 · 23:02 UTC
I like the feel of it and you can really see the hard work put on it. Very nice!
The only thing I found unappealing is the fact that there is no clear hint on wich choice is the correct one, so it felt like I was choosing at random.
Anyhow, you should definitly continuing it.
MjStrwy
29. Jun 2011 · 00:54 UTC
This game has a lot of style! Like others, more hints at which choices are "correct" would have been nice. I really liked the game's pep talk if you choose not to continue after dying.
23
01. Jul 2011 · 03:40 UTC
Very classy - where did you get all the pictures from? Stock photos?

As other people mentioned, the choices that didn't leave to death felt pretty arbitrary. That said, the text for when you say you *don't* want to play again was pretty great!
zomboid
03. Jul 2011 · 18:35 UTC
I really enjoyed this one. Would have liked to play more.