Minerbot 2 by 31eee384

[raw]
made by 31eee384 for MINI26 (COMPO)
Description (140 chars): Your job as an employee of AMEC is to mine asteroids. Use tools of the trade to get the job done quickly and after a little profit, upgrade.


A while ago, I made a game called A Greedy Profession for a MiniLD. It turned into Minerbot, and after a few months plus a failed attempt to get it sponsored, I put it up on Kongregate. People seemed to like it, so I planned a sequel.

And so, for this MiniLD, I made that sequel. At least, I made the first part of it. I have to add more equipment, more upgrades, and the whole contract system, but I'm very happy with how this game turned out.


Instructions can be found on the game's page, by pressing the "show help" link.

Feedback

elbowroom
30. May 2011 · 16:49 UTC
The 17th game of Mini LD26 is very pretty, it runs smoothly.. and it is relaxing to play.. :) nice work
Cool to see this evolved from LD :)
matthias_zarzecki
30. May 2011 · 18:41 UTC
Nice concept.
VoooDooo
30. May 2011 · 20:02 UTC
Very cool and unique game. I love the procedurally generated terrain.
huhwhozat
31. May 2011 · 02:15 UTC
Really great quality for the miniLD. Excellent concept and execution. The pulse-mining is a cool idea and really works well. I'd like to see this developed further and I have some suggestions toward such:

- controls sometimes get stuck so you go flying in a random direction until you press and release the key again. This seems to happen especially when clicking rapidly.
- radar is annoying. you should be able to toggle it on/off to avoid click spamming. It could still pulse at the same rate. I'd also like to see it be omni-directional as exploring seems a bit of a chore.
- adding a minimap to help navigate the asteroid would be cool. It'd help you keep track of where you've been and need to search still. It could even be an upgrade that you pay for.
- an in-game description of minerals would be beneficial, perhaps even hovertext when you mouse over them. This could also be an upgrade item.
- collectors should properly align to the correct mineral. If two minerals are adjacent, the collector seems to arbitrarily decide which it will align to. Not a huge deal though
- It would be nice to be able to return to the same asteroid from the upgrade menu.
- The cash display should be improved so that you current cash on hand is clearly indicated. 'Comission' is a little ambiguous.
- To make the game challenging, you could add a cost for use of items. For instance, collecters could cost for each placement, flying would cost for fuel, and drilling would be even more expensive. This provides some rick for the reward and adds more point to the game.
- Collecters could be limited. There's currently nothing stopping me from plugging 5 collectors on a vein. This may not be a bad thing, but when you get 7 collectors on screen, it lags even my powerful machine. There should also be a readout of your total current deployed collectors, so you can keep track of them better.
- If collectors are limited in placement, it may make sense that you have to go back and retreive them. For instance you would only have a total of say 4 collectors and you'd have to pick them up before you could launch a new one. They might then also show on the minimap.

Please don't take my suggestions as if I think they are imperative. They're just thoughts I had that might benefit your gameplay. All-in-all, this has the makings of a very solid, addictive game! Great job!
huhwhozat
31. May 2011 · 02:17 UTC
P.S. Are you going to release the source? There's a LOT I feel I could personally learn from your code.