{"author_link":"\/author\/stigrv\/","author_name":"stigrv","author_uid":"3796","comments":[{"author_name":"Kite","author_uid":"4640","time":"May 29, 2011 @ 10:22pm","epoch":1306707420,"text":"I am jealous of your html5 programming skills. Well done though. I'll look through your source to learn from it."},{"author_name":"stigrv","author_uid":"3796","time":"May 30, 2011 @ 8:44am","epoch":1306744740,"text":"I'm afraid I haven't uploaded the source yet. The target code was compressed to minimized download, so it is not really readable. I'll upload the source when I get home from work."},{"author_name":"vintersphrost","author_uid":"4543","time":"May 30, 2011 @ 9:39am","epoch":1306748040,"text":"works good, but i miss the sfx..."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 30, 2011 @ 6:43pm","epoch":1306780680,"text":"Well, it's bejeweled all right. And bejeweled is nice. Therefore, this is nice."}],"images":["mini26\/3796-6ad44389cc4eabbf486c19be5fb54cb7.jpg"],"links":[{"url":"http:\/\/www.vangen.org\/javascript\/gold\/","text":"HTML5"},{"url":"http:\/\/www.vangen.org\/javascript\/gold\/source.zip","text":"Source"},{"url":"http:\/\/www.vangen.org\/javascript\/gold-updated\/","text":"Updated"}],"metadata":{"g_key":"35005","g_author":"3796","g_event":"MINI26","g_eventkey":"51","g_subevent":"COMPO","g_urlkey":"36796","g_title":"Gold Down Under","g_status":"UCHK1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/55008\/3796-shot0.png-eq-900-500.jpg"],"text":"A simple Bejeweled clone where your goal is to collect gems in order to dig down into the earth. As usual you get bonuses when you do matches with 4 or 5 gems. This game has four levels with increasing difficulty.\r\n\r\nI didn't have time to implement all that I wanted to implement for this game. I also run into a lot of problems with the framework I was using, ForPlay. These are a few of the things I will try to add later on if I get some time:\r\n\r\n* Gameplay balancing\r\n* Async level generation\r\n<\/p>","title":"Gold Down Under"}