Squishy by Sixteen
A isometric adventure game written for Ludum Dare 35 which had a theme of "Shapeshift".
In this game, you control Squishy, who has an angry side. Shapeshift between his two forms and squish everything that stands in your way.
As per Ludum Dare rules, the sourcecode will be given to those who seek.
In this game, you control Squishy, who has an angry side. Shapeshift between his two forms and squish everything that stands in your way.
As per Ludum Dare rules, the sourcecode will be given to those who seek.
| Windows | https://sixteen.itch.io/squishy |
| Source | https://sixteen.itch.io/squishy |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=26495 |
Ratings
| Coolness | 40% | 1536 |
| Overall | 3.05 | 606 |
| Audio | 2.70 | 468 |
| Fun | 3.15 | 452 |
| Graphics | 3.20 | 395 |
| Innovation | 3.15 | 436 |
| Mood | 2.83 | 530 |
| Theme | 3.50 | 374 |
Plus, something about the perspective makes it hard to tell where things are. Also, that little jingle that plays is too short and kind of tinny, so it gets annoying really fast. The cannon sounds in the fourth level are the same way.
Despite all that, it fits the theme and basically works as a game. Wouldn't have the phrase "worthy effort" if we didn't need to use it sometimes.
The funny thing is that I REALLY like the idea that's on display here. I think if I were going to make this into a complete game, I would make it so Big Red can move around a bit, and give both Big Red and Blue-Balled separate physical qualities (Big Red sinks, Blue-Balled floats, Big Red moves slowly on teeny little legs, Blue-Balled rolls quickly) and abilities (Big Red can basically use his body as short-range artillery by jumping up and smashing down quickly, Blue-Balled can charge up an attack-roll like Sonic). Get some levels that take advantage of all that together and you've got something that kinda makes me think of Banjo-Kazooie.
So, it wouldn't actually be a bad thing if you took this idea and put the work into it. Worth thinking about!
also Application.Quit
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
The ball controls are a little bit too heavy and uncomfortable, but that might be just my personal preference.
On level 2 I have to take one key, open the gate, go back for second key and than back again to the second gate. Thats not exactly fun.
But it's solid base for a good game. With some more work this could be very good game.