ChickenMan by meisterfuu

[raw]
made by meisterfuu for LD35 (JAM)
Made with LibGDX & Ashley
By Elektropapst, Arse, Meisterfuu

Assets from Kenny.nl & Zeyu Ren
Music from ourmusicbox.com
Grass sound from duckduckpony (CC BY 3.0)

Controls:
Move with WASD or Arrow Keys.
Jump with UP/W/SPACE
Shift with DOWN/S
Restart level with BACKSPACE

Ratings

Coolness 40% 1536
Overall(Jam) 3.11 665
Fun(Jam) 3.16 509
Humor(Jam) 3.00 290
Innovation(Jam) 2.95 631
Mood(Jam) 2.94 664
Theme(Jam) 3.37 530

Feedback

Arvydas
19. Apr 2016 · 01:55 UTC
hahaha this was pretty enjoyable. I like he 2D art and implementation. Good work
gurkenlabs
19. Apr 2016 · 22:56 UTC
The sounds were good!
Red_Fan games
19. Apr 2016 · 23:09 UTC
Really nice puzzle plat former. Well done.
fafastudio
21. Apr 2016 · 18:47 UTC
Very nice atmosphere and music !
That wall jump though ! xD
zenmumbler
21. Apr 2016 · 18:49 UTC
Nice mashup of various mechanics but some weird collision checks and other bugs (e.g. I walked onto a gravity inverter and it just disappeared like a pick-up) prevented me from finishing. But good effort.
kuhnerdm
21. Apr 2016 · 18:55 UTC
Pretty funny concept. Execution was a little poor on the physics side. It's fairly easy to cheat almost every level just by wall-jumping up one wall, like in Metroid or Mega Man X. Also, I found myself frequently falling through floors and such.
Somnium
23. Apr 2016 · 07:57 UTC
Cool, another LibGDX game :)

It is an interesting puzzle platformer, with a nice variety of elements.

The physics feels a bit strange sometimes, especially jumping, but the game is fun, and the sound and graphics work nicely together to create a nice mood.
tower07
23. Apr 2016 · 18:53 UTC
Very good! Sometimes later in the game when I flipped upside-down, I would get huge amounts of lag. It went away as long as gravity was in the normal direction, though.
Rulrite
23. Apr 2016 · 20:50 UTC
Ah, the ability to turn into a chicken for five seconds... Possibly the world's worst superpower, but this is a fun game nevertheless! I like that you have to be careful deciding when to shapeshift, even if some of the 'traps' were a bit devious!

I got severe slowdown when gravity was reversed a few times; I'm not sure why. But if it is a bug - hey, it's a game made in 72 hours! Well done, guys.