Geo Fighter by SetArray
This was my first ever 3D Ludum Dare! Unfortunately I ran into complications and was not able to fully implement the gameplay/features that I originally intended for this game. As a result I had to quickly turn it into a shooting-range kind of game with the little time I had left to submit for the compo. Basically just kill as many shapes as you can before you die. The health-bar with the shapes as lives did have an intended purpose, but I was unable to implement their use. I'm really just hoping for feedback on the graphics/feel of the game that I did have time to set up. Enjoy :)
**CONTROLS**
Left Mouse Click - Fire bullet
WASD - Movement
SPACE - Start Game
**CONTROLS**
Left Mouse Click - Fire bullet
WASD - Movement
SPACE - Start Game
| Windows/Linux (.JAR) | https://www.dropbox.com/s/qckse21h5r1wxtp/GeoGame.jar?dl=0 |
| Windows/Linux (.EXE) | https://www.dropbox.com/s/kuxtddi3y7zy7oa/GeoGame.exe?dl=0 |
| Source | https://www.dropbox.com/s/iklzrsbc6qh3p0c/GeoGameSRC.7z?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=39432 |
Ratings
| Coolness | 28% | 1902 |
| Overall | 2.31 | 931 |
| Graphics | 2.69 | 641 |
| Innovation | 2.06 | 904 |
| Mood | 2.38 | 736 |
Exception in thread "main" java.lang.NullPointerException
at cardinal.g1d.util.FileUtil.loadFile(FileUtil.java:32)
at cardinal.g1d.util.FileUtil.loadFileAsHeightmap(FileUtil.java:172)
at geo.main.Preloads.loadPreloads(Preloads.java:42)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)
Windows 7 java 8
So bad, it looked interesting
The game window opened for a second. I got a white-screen that read geo on the title bar, and then the window closed itself.
Exception in thread "main" java.lang.ExceptionInInitializerError
at geo.main.Preloads.loadPreloads(Preloads.java:46)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)
Caused by: java.lang.IllegalStateException: Compilation error for shader [shaders/simple.vert]
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
ERROR: error(#273) 1 compilation errors. No code generated
at cardinal.g1d.graphics.Shader.checkCompileStatus(Shader.java:115)
at cardinal.g1d.graphics.Shader.compileShader(Shader.java:90)
at cardinal.g1d.graphics.Shader.<init>(Shader.java:56)
at geo.entities.graphics.SimpleShader.<init>(SimpleShader.java:19)
at geo.entities.graphics.SimpleShader.<clinit>(SimpleShader.java:10)
... 4 more
#version 130
I sincerely apologize for all the problems guys, I'm sure this is as much of an annoyance for me as it is you guys.
I appreciate the input. The repetitive patterns were going to have a part in the gameplay based on what you'd be fighting but I didn't have time to implement that. But yeah I agree, the tiling could have been better.