{"author_link":"\/author\/miziziziz\/","author_name":"Miziziziz","author_uid":"41803","comments":[{"author_name":"monkeybit29","author_uid":"89887","time":"Apr 18, 2016 @ 8:11pm","epoch":1461009960,"text":"I was able to run the game, but space bar would do nothing. I tried all of sorts of things but i couldn't get anything to work other than respawn and move around :^\/"},{"author_name":"Miziziziz","author_uid":"41803","time":"Apr 18, 2016 @ 8:46pm","epoch":1461012060,"text":"Keep in mind that potential energy is zero when you're standing on the ground. You have to get airborne to fly using energy conversion"},{"author_name":"nextreality","author_uid":"51893","time":"Apr 20, 2016 @ 10:30pm","epoch":1461191100,"text":"I liked the game, took me a few seconds to get the gameplay, but once you got it, you get it, very nice concept, was able to actually beat it with very little frustration!"},{"author_name":"KingEthaniel","author_uid":"82164","time":"Apr 21, 2016 @ 3:48am","epoch":1461210180,"text":"Space doesn't do anything for me either."},{"author_name":"Aumni","author_uid":"42308","time":"Apr 21, 2016 @ 3:58am","epoch":1461210780,"text":"Cool little game!! :O Finished it and really enjoyed the gameplay. The art is super awesome too and the music fits well. :) Awesome work!"},{"author_name":"Weeping Rupee","author_uid":"60016","time":"Apr 21, 2016 @ 4:04am","epoch":1461211140,"text":"&quot; So in utter defiance of the theme I made a game about shifting energy instead of dull matter. &quot;\r<br\/>\r<br\/>Energy and matter are actually kinda the same thing so technically you're fine ;)\r<br\/>\r<br\/>\r<br\/>Serious talk: This game is very pretty. As pretty as something can be while bordering juuuuust on the right side of too many neon lights (and I love neon lights).\r<br\/>\r<br\/>However, it requires a lot of precision and starts off with a very unconventional movement premise. It really could have used even the most bare base version of a tutorial beyond letting people know the controls.\r<br\/>\r<br\/>Also the zen-like posture of the heroine can be a real juxtaposition to the frustration I felt trying to make it past some of these very challenging rooms. \r<br\/>\r<br\/>Still, solid work my friend."},{"author_name":"mike.cullingham","author_uid":"49890","time":"Apr 22, 2016 @ 4:26am","epoch":1461298860,"text":"Cool idea.  Gorgeous graphics.  Quite punishing unless you just hold the spacebar in midair, and then it becomes far simpler (would be nice if there were times when I wouldn't want to hold it).  Nice job overall."},{"author_name":"avinashd","author_uid":"45007","time":"Apr 22, 2016 @ 4:37am","epoch":1461299520,"text":"Interesting idea! I really hope you do something with the concept of potential-&gt;kinetic energy (or maybe something like potential-&gt;frictional or kinetic-&gt;light) idea and develop it post-jam. I think it has a lot of potential."},{"author_name":"Freank","author_uid":"94168","time":"Apr 24, 2016 @ 5:55pm","epoch":1461520200,"text":"Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.\r<br\/>Can you add your game on indiexpo.net ? (it's free)\r<br\/>So we can include also your game in the video ;)\r<br\/>p.s. write #LDJAM in the game's description"},{"author_name":"icefallgames","author_uid":"11319","time":"Apr 27, 2016 @ 5:04am","epoch":1461733140,"text":"Cool concept, but it seems it would be even better if the amount of potential energy was relevant. As far as I can tell, from any drop at all, you can then become airborne indefinitely. With more constraints, I think there could be some interesting puzzles. But maybe it's just more about fine controls in flying around?\r<br\/>\r<br\/>I really like the trippy mood with the fuzzy\/faded\/flickering graphics."},{"author_name":"icefallgames","author_uid":"11319","time":"Apr 27, 2016 @ 5:05am","epoch":1461733200,"text":"Oh, btw, you can cut about 35MB off your zipped download size by deleting the .pdb files that Unity generated (they're for debugging)."},{"author_name":"Franklin's Ghost","author_uid":"35424","time":"May 1, 2016 @ 10:26am","epoch":1462098060,"text":"Nice take on the puzzle platformer. Liked how you would always need to get airborne before shifting matter, was an interesting mechanic. Also liked the graphics and the character design."},{"author_name":"gurkenlabs","author_uid":"67508","time":"May 4, 2016 @ 2:00pm","epoch":1462370100,"text":"I really liked your game!"},{"author_name":"csanyk","author_uid":"10473","time":"May 5, 2016 @ 5:31am","epoch":1462425960,"text":"Help!  I'm trapped in a disco!  \r<br\/>\r<br\/>(The controls don't seem to work, other than running left and right :( )"},{"author_name":"ReactorScram","author_uid":"29177","time":"May 9, 2016 @ 11:06pm","epoch":1462834860,"text":"Really wanted to play but the GNU\/Linux x64 build didn't run for me, and when I played the Windows build in WINE, none of the graphics displayed except the flashing magenta \/ red screen, and there was some music.\r<br\/>\r<br\/>Usually Unity games work in WINE, dunno what happened.\r<br\/>\r<br\/>Couldn't rate it, sorry. Screenshots are pretty."},{"author_name":"TheMonsterFromTheDeep","author_uid":"45764","time":"May 9, 2016 @ 11:08pm","epoch":1462834980,"text":"I like how you took the concept to a sorta cool place - I didn't think there would be many ways to use the concept of &quot;you have to fall to fly&quot; in a puzzle game for different stuff. However, I sorta felt like the main player graphic didn't really fit."},{"author_name":"Pickens Inc.","author_uid":"25346","time":"May 9, 2016 @ 11:24pm","epoch":1462835940,"text":"I don't know if anybody else has mentioned this, but I've said it over a dozen times to Unity devs - you don't need .pdb files included! Haha, they are DEBUG files that take up 138 MB!\r<br\/>\r<br\/>As a physics student, I don't QUITE think that's how energy works. Surely, if you were to float at all, you'd have potential energy enough to float higher, therefore giving you MORE potential energy therefore, infinite floating, haha?\r<br\/>\r<br\/>Regardless, it was a really interesting game that was gorgeous, fun, and atmospheric."},{"author_name":"davalcordub","author_uid":"65303","time":"May 9, 2016 @ 11:26pm","epoch":1462836060,"text":"It is a really cool game"},{"author_name":"ryjcio","author_uid":"21084","time":"May 9, 2016 @ 11:37pm","epoch":1462836720,"text":"Very nice experiment! I had to use my both hand, but control suggested me to use only one. It because you picked up the space and WASD. I think it is natural for players to control these keys with one hand, so it took me a while to figured it out that I should use both hands :)"},{"author_name":"TheCain","author_uid":"87568","time":"May 9, 2016 @ 11:38pm","epoch":1462836780,"text":"This has potential. no pun intended. \r<br\/>While it is an interesting mechanic to not be able to fly until you drop, it wasn't used in any meaningful way. This game would be just about the same if you removed the core mechanic.\r<br\/>I hope you do some more work on this because I can see it being great."}],"images":["ld35\/41803-796f11716ff1fc9d2554ec2c3f3559f7.jpg"],"links":[{"url":"http:\/\/gamejolt.com\/games\/energyshift\/141670","text":"Builds"},{"url":"https:\/\/drive.google.com\/open?id=0B8UhIaAaxFB_R1hiem4tNFZMdDA","text":"Source"}],"metadata":{"g_key":"34818","g_author":"41803","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"2682","g_title":"EnergyShift","g_status":"UCHK1","g_place":"306","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/41803-shot0-1460936565.png-eq-900-500.jpg"],"text":"So in utter defiance of the theme I made a game about shifting energy instead of dull matter. \r\nEssentially, you can convert potential energy to kinetic energy instantly, allowing flight (the higher you're above something, the faster you move).\r\n\r\nControls:\r\nAD - move\r\nWASD - move (when converting energy midair)\r\nR - restart\r\nSPACE (hold) - convert energy (NOTE: This doesn't do anything if you're standing on the ground; you must be in the air)<\/p>","title":"EnergyShift"}