Boring Human Existence by chunkybrewster

[raw]
made by chunkybrewster for LD35 (COMPO)
Transform into animals to help you get to the portal!

Sorry for lack of gameplay (again!) I had a big excel spreadsheet full of the slaughter themes and ideas and shapeshift was one I had nothing for (was really hoping for upgrade or mutation). So the theme really threw me for a loop, spent the first day just writing down ideas. Then I was looking at progress shots and entries and saw everything I had written down was already being done in some form or another. Day 2 I was like alright I have to submit, original or not. While I am not pleased with the result, I am happier than if I had not submitted anything at all!

The good:
* Art was the thing I spent the least amount of time with, Aseprite is a pretty amazing tool. Was able to add stuff that didn't look too terrible quickly and make changes equally fast.
* Tiled2Unity is pretty great, too. I'm aching at the chance to use it again, really made making the level way easier (even though I only ended up with one, would have been very easy to add multiple).

The bad:
* Not settling on an idea faster.
* Doing multiple forms, should have really just focused on 1 shapeshift form.
* Really should have spent more time on gameplay, but I just had the worst case of writer's block for being creative this weekend.

Hope to redeem myself with the next Mini LD that comes up, this was my worst Jam performance, yet. :(

Ratings

Coolness 37% 1626
Overall 2.67 840
Audio 2.78 432
Fun 2.45 848
Graphics 2.58 692
Theme 3.35 470

Feedback

Idkfawin32
18. Apr 2016 · 08:16 UTC
Well I gotta say I quite enjoy the morphing and the audio
jdselsor
18. Apr 2016 · 19:29 UTC
I liked it I enjoyed the shape shifting. I really liked the you win ui thing.
iendsl
18. Apr 2016 · 19:32 UTC
Very easy right now but it's really fun to switch between the forms!
mikedirl
18. Apr 2016 · 19:56 UTC
I enjoyed your game, I found the graphics and sound had a nice retro feel.

This game has potential, its a pity you didn't add a couple of levels more, it looks you did most of the hard work with your game mechanic and sprites etc.
mutonizer
19. Apr 2016 · 11:23 UTC
Sadly not enough to really get into it but the basics here.

Controls are a bit too lose especially in human form. Tighter response/stop and more precise jumping would be an improvement.
mayank.technical
19. Apr 2016 · 19:08 UTC
Its so difficult to play with that mini stick player.Boing sound is nice.
t4u
19. Apr 2016 · 20:02 UTC
It isn't the best submission but:

1. It wasn't so bad. Seen worst. You can look up at my submission. This should lift your spirits.
2. You managed to create something. it works. It doesn't have bugs.
3. If you come up with idea and you see that someone else is doing it you shoudln't feel discouraged. It's not your fault that somebody else has good ideas and the happen to be similar with yours.

Overall: If it were your first LD I would say great job. Since you asipre for something more I will be hoenst saying it's average. More luck in next edition.
Syldarion
19. Apr 2016 · 23:11 UTC
The graphics and audio were really nice, just needs some more content.
avinashd
22. Apr 2016 · 15:52 UTC
Unfortunately really simple and overdone for this theme, but what worked for me was settling on the most unique sounding idea a few hours into the jam :P

Hope you do better next jam!
TheMightyTeam
29. Apr 2016 · 20:35 UTC
I don't know if this is a bug but after a failed jump from the platform at the top, the human disappeared out of the screen.
🎤 chunkybrewster
02. May 2016 · 21:34 UTC
@TheMightyTeam yeah that is a bug! What happened is you fell so fast that you fell through the floor. Fix would be to cap fall speed, but didn't have enough time! Was hoping no one would notice ;)
aidanmarkham
02. May 2016 · 23:29 UTC
You're itch.io page just says "sorry :|"
Danilo Bezerra
03. May 2016 · 03:17 UTC
Good aesthetics! Need more levels so we can use well each form.
neontropics
03. May 2016 · 18:46 UTC
Great audio effects and fun graphics. The jumping is actually pretty cool, I like how you really need to focus to nail the jumps - could be expanded nicely with more levels and mechanics!
madk
07. May 2016 · 13:12 UTC
I feel like this could've been really fun if only there was more than the one level. I hope to see a post-compo version!