{"author_link":"\/author\/alink\/","author_name":"Alink","author_uid":"11244","comments":[{"author_name":"gulaghad","author_uid":"8939","time":"Apr 16, 2012 @ 5:25am","epoch":1334553600,"text":"Nice idea and very polished.\r<br\/>I think you can add even more variation to levels with mechanics like screen tilting or shaking."},{"author_name":"Jiyko","author_uid":"5013","time":"Apr 16, 2012 @ 9:35am","epoch":1334568600,"text":"Nice warm up! It plays well on my tablet too."},{"author_name":"galman","author_uid":"5971","time":"Apr 16, 2012 @ 12:21pm","epoch":1334578560,"text":"Amazing idea, great work!"},{"author_name":"uberneen","author_uid":"10893","time":"Apr 16, 2012 @ 12:38pm","epoch":1334579580,"text":"This is a great take on a classic game.  The physics cursor was a nice touch."},{"author_name":"Alink","author_uid":"11244","time":"Apr 16, 2012 @ 4:17pm","epoch":1334592720,"text":"Thanks, glad you like it.\r<br\/>@gulaghad: yeah, I had many more ideas for this, but wanted to stop at the end of the weekend as a time management exercise. I will come back to it after the competition.\r<br\/>\r<br\/>@Jiyko: good, I forgot to think about mouseless users. I hope that the pusher doesn't require to much precision.\r<br\/>\r<br\/>@uberneen: &quot;physics cursor&quot;, good name, I never know how to call this :)"},{"author_name":"Entity2d","author_uid":"10301","time":"Apr 17, 2012 @ 7:50pm","epoch":1334691900,"text":"Rather clever use of physics in this game! Nice work!"},{"author_name":"sf17k","author_uid":"757","time":"Apr 18, 2012 @ 5:18am","epoch":1334725980,"text":"This is incredibly fun. I actually like that you have to watch your clicks and time things right to not screw up sometimes. It never feels like the game's fault when I make a mistake."}],"images":["ld23w\/11244-fb056c71d600cf994abdc4a5e2ee0d86.jpg"],"links":[{"url":"http:\/\/www.flyingmaze.com\/games\/sameorb\/","text":"Web"},{"url":"http:\/\/www.flyingmaze.com\/games\/sameorb\/sameorb_src.zip","text":"Source"}],"metadata":{"g_key":"34727","g_author":"11244","g_event":"LD23W","g_eventkey":"11","g_subevent":"-","g_urlkey":"34757","g_title":"SameOrb","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/110899\/11244-shot0.png-eq-900-500.jpg"],"text":"Classic match the color game, as SameGame, but with physics which allows to have special fancy orbs.\r\n\r\nClick on them to activate. You can also push them around a bit, but it's tricky (on purpose, mostly, and easier with some). Try few levels to check the special orbs. Space to spend a life. 'R' to restart. 'N' to skip a level.\r\n\r\nIt is classic stuff but I always loved that kind of games and wanted to play safe for the warmup. I started with a basic Box2D-Haxe prototype moving a bunch of balls, mainly to test the library. Then I added the color matching to have an interaction and a goal. Since each level was the same, I introduced fancy balls for variety (and experiment with the physics parameters). After that, I needed to provide a solution when blocked, so I added lives and a tricky pusher-cursor. I like playing the result, even with its current flaws. I will probably come back to it after the LD, because many simple ideas and improvements were cut just for time reasons.\r\n<\/p>","title":"SameOrb"}