{"author_link":"\/author\/kalabasa\/","author_name":"Kalabasa","author_uid":"11048","comments":[{"author_name":"dertom","author_uid":"479","time":"Apr 14, 2012 @ 11:00am","epoch":1334400900,"text":"Nice, I like this visibility effect. Looks cool. And I ate lots of cheese! :D"},{"author_name":"zzForrest","author_uid":"6412","time":"Apr 14, 2012 @ 3:16pm","epoch":1334416260,"text":"Was there a specific algorithm you used for dynamic lighting?\r<br\/>If so please tell me!"},{"author_name":"ehtd","author_uid":"11246","time":"Apr 14, 2012 @ 6:06pm","epoch":1334426460,"text":"Very interesting lightning! Loved the cheese!"},{"author_name":"martensms","author_uid":"10936","time":"Apr 14, 2012 @ 8:14pm","epoch":1334434140,"text":"Wow, very great work! Are the levels and placed items created via algorithm? I think the ghosts are bad enemies, hard to get rid of them when they follow you :)"},{"author_name":"huhwhozat","author_uid":"3023","time":"Apr 14, 2012 @ 10:24pm","epoch":1334441940,"text":"I'd like to look at the source for this if you're willing to post it.  The smooth full-tile movement is what I want to steal."},{"author_name":"Kalabasa","author_uid":"11048","time":"Apr 15, 2012 @ 7:07am","epoch":1334473320,"text":"Thanks everyone for the comments. I uploaded the source.\r<br\/>\r<br\/>@huhwhozat\r<br\/>Smooth movement was achieved by &quot;tweening&quot; from current position to destination tile.\r<br\/>\r<br\/>@zzForrest\r<br\/>I made my own dynamic &quot;lighting&quot; algorithm for this.\r<br\/>\r<br\/>@martensms\r<br\/>Yes.\r<br\/>The level was made using cellular automata. Cheese and enemies were placed randomly.\r<br\/>I agree, ghosts are slightly difficult."},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Apr 15, 2012 @ 11:26am","epoch":1334488860,"text":"You should try to doublecheck your mazes, first maze I was in was a room of 6 by 6 or so with no exits. After reset the maze was fine, but it's still an unfortunate first impression :)"},{"author_name":"caranha","author_uid":"7847","time":"Apr 15, 2012 @ 3:02pm","epoch":1334501820,"text":"Awesome lighting. On Firefox 11\/Windows7, I thought that the keys were a bit sticky\/unresponsive, specially when making turns."},{"author_name":"lukka5","author_uid":"6567","time":"Apr 15, 2012 @ 7:07pm","epoch":1334516520,"text":"yeah the i can't press 2 direction keys at the same time (it kind of annoying. But the the game its great really intensive for being so small :)"},{"author_name":"galman","author_uid":"5971","time":"Apr 16, 2012 @ 12:18pm","epoch":1334578380,"text":"Really nice game! The idea of the dynamic light is very intresting, well done!"},{"author_name":"Kalabasa","author_uid":"11048","time":"Apr 16, 2012 @ 5:02pm","epoch":1334595420,"text":"Thanks for commentin\r<br\/>\r<br\/>@Gemberkoekje\r<br\/>Um. Sorry. :) I don't know how to fix that. However, I introduced doors! to lessen the chance of being stuck\r<br\/>\r<br\/>@caranha\r<br\/>@lukka5\r<br\/>I think both of you have the same problem (Can't press 2 keys at the same time). Fixed now. :)\r<br\/>\r<br\/>@galman\r<br\/>Thanks!"},{"author_name":"TheGamingProject","author_uid":"10740","time":"Apr 19, 2012 @ 6:11am","epoch":1334815560,"text":"I love how the map stays after explored, very cool."}],"images":["ld23w\/11048-093ef9f8f94d6d5c8e98afc6beb63152.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/40389213\/LDw\/cheese\/index.html","text":"Web (Flash)"},{"url":"http:\/\/dl.dropbox.com\/u\/40389213\/LDw\/cheese\/CheeseSource.zip","text":"Source (AS3)"}],"metadata":{"g_key":"34716","g_author":"11048","g_event":"LD23W","g_eventkey":"11","g_subevent":"-","g_urlkey":"34746","g_title":"Ghost Dungeon","g_status":"UCHK1","g_place":"99999","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/110899\/11048-shot0.PNG-eq-900-500.jpg"],"text":"Took longer than intended. D:\r\n\r\nI'm going to enter the competition for the first time! :D<\/p>","title":"Ghost Dungeon"}