{"author_link":"\/author\/rxi\/","author_name":"rxi","author_uid":"16007","comments":[{"author_name":"Sestren","author_uid":"10343","time":"Aug 18, 2013 @ 2:21pm","epoch":1376835360,"text":"Good use of particles and (I assume) tweening for the scaling on the rectangles. Great example of how small effects like these can amplify the feel of a game tremendously."},{"author_name":"DMT","author_uid":"24864","time":"Aug 18, 2013 @ 6:22pm","epoch":1376849820,"text":"Fantastic. The sums of all the effects and reactions make it very immersive and fun."},{"author_name":"ashdnazg","author_uid":"21623","time":"Aug 18, 2013 @ 6:30pm","epoch":1376850300,"text":"Reminded me of this wonderful talk:\r<br\/>http:\/\/www.youtube.com\/watch?v=Fy0aCDmgnxg"},{"author_name":"rxi","author_uid":"16007","time":"Aug 18, 2013 @ 6:40pm","epoch":1376850900,"text":"@ashdnazg\r<br\/>\r<br\/>Most of my base code is centered around timers and tweening, so, this being a test of my base code, I tried to do a bit of a stress test of it all in an attempt to catch any bugs. I'd seen the video you linked (I hope everyone making games has seen it), and agree, a wonderful talk."},{"author_name":"Brian Stegmann","author_uid":"24792","time":"Aug 18, 2013 @ 8:00pm","epoch":1376855700,"text":"Very stylish and fun to look at"},{"author_name":"Latency","author_uid":"25407","time":"Aug 19, 2013 @ 3:51pm","epoch":1376927160,"text":"that's awesome"},{"author_name":"MrBlade","author_uid":"23232","time":"Aug 19, 2013 @ 11:27pm","epoch":1376954520,"text":"Awesome job!\r<br\/>\r<br\/>Pros:\r<br\/>-The simplistic visuals and minimalistic gameplay makes you focus on you doing.\r<br\/>-The glow effect around the rects are simply amazing.\r<br\/>-The particle effects from the rects is also stunning.\r<br\/>\r<br\/>Cons:\r<br\/>-I didn't move at all for a whole a game, I literally just held down the spacebar and let enemies bunk into my particles. My score got well into the 8000's. I'm not a game design expert, but, I am pretty sure you aren't supposed to be able to do that. I didn't die, I just got bored.\r<br\/>-The flashing white is way too much. And it happens too often. (Add a counter or something or a timer or something, I am rarely bothered by flashing lights.)\r<br\/>\r<br\/>Other than that, there is not much to complain about with this game, it is simple, and beautiful. After all, this is just a warm-up game, KEEP. IT. UP. :D I would love to see what you make in the future. &lt;(^-^&lt;)"}],"images":["ld27w\/16007-6fb78813a5be0043b06d009e4d8ff104.jpg"],"links":[{"url":"http:\/\/dl.dropboxusercontent.com\/u\/36451301\/ld\/warmup27\/index.html","text":"Web"}],"metadata":{"g_key":"34558","g_author":"16007","g_event":"LD27W","g_eventkey":"19","g_subevent":"-","g_urlkey":"34588","g_title":"Terrible space shooter","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/266224\/16007-shot0.png-eq-900-500.jpg"],"text":"Just wanted to check all my base code was working in a practical sense. After an hour of frantic typing I ended up with this monstrosity.\r\n\r\nThe game can't be muted and will play music as soon as it's opened. You've been warned. Arrows to move, space to shoot.\r\n<\/p>","title":"Terrible space shooter"}