{"author_link":"\/author\/mrmakeshift\/","author_name":"mrmakeshift","author_uid":"18223","comments":[{"author_name":"Brian Stegmann","author_uid":"24792","time":"Aug 16, 2013 @ 4:59pm","epoch":1376672040,"text":"That particle effect for firing is pretty cool."},{"author_name":"MrBlade","author_uid":"23232","time":"Aug 16, 2013 @ 10:48pm","epoch":1376692980,"text":"I like the destruction of the blocks."},{"author_name":"kavis2006","author_uid":"25279","time":"Aug 17, 2013 @ 10:03am","epoch":1376733480,"text":"I agree, the particle effects were awesome,but I want to destroy MORE *evil laugh ..."},{"author_name":"dick_claus","author_uid":"11148","time":"Aug 17, 2013 @ 5:16pm","epoch":1376759460,"text":"I hate you for nothing at the end :D"},{"author_name":"DaleP","author_uid":"25195","time":"Aug 18, 2013 @ 12:09am","epoch":1376784240,"text":"I like the particle effect, but wonder if it might look better if it appeared at the location of the block being destroyed. Where it is now, it makes it hard to see what you're shooting (though maybe that's the intent).\r<br\/>\r<br\/>Also, this could use mouse sensitivity adjustment. In Chrome on OSX the slightest mouse movement caused me to spin around many times."},{"author_name":"MrBlade","author_uid":"23232","time":"Aug 18, 2013 @ 1:29am","epoch":1376789040,"text":"@DaleP, yeah, Unity is pretty sensitive when it comes to the  standard character controller. Unfortunately, it is also barebones to controlling how sensitive it is. (I think there is some amount of customization, but, I could never get it to work. :\/)"},{"author_name":"porglezomp","author_uid":"21051","time":"Aug 18, 2013 @ 7:26pm","epoch":1376853660,"text":"@MrBlade, all you have to do to change the sensitivity is change a float value for the sensitivity, it works perfectly well."},{"author_name":"DaanVanYperen","author_uid":"22396","time":"Aug 19, 2013 @ 5:03pm","epoch":1376931480,"text":"Voxel games, the new standard for hello world!"}],"images":["ld27w\/18223-1addc1a9786d60285363b6a948d95ed1.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/6609811\/Windows.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/6609811\/Windows.zip","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/6609811\/GoodbyeWorld.html","text":"Web"}],"metadata":{"g_key":"34546","g_author":"18223","g_event":"LD27W","g_eventkey":"19","g_subevent":"-","g_urlkey":"34576","g_title":"Goodbye World","g_status":"UCHK1","g_place":"99999","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/266224\/18223-shot0.png-eq-900-500.jpg"],"text":"FPS HELLO WORLD PROCEDURALLY GENERATED PARTICLE EFFECTS FULLY DESTRUCTABLE TERRAIN ALL CAPS SURVIVAL HORROR\r\n\r\nalt+f4 to restart<\/p>","title":"Goodbye World"}