Quest by Linear (Cinderflame Studios)

So... totally didn't know Warmup Entries were an official thing. Me and a friend decided "hey, let's do a 24 warmup for Ludum Dare". Then I saw the warmup entries list, and decided to post what I made.

Everything was custom, done in Unity, Lightwave, and Reason, except for textures (downloaded from CGTextures.com, and touched up in GIMP). I plan on making something similar to this for LD27, theme permitting of course.

There's a README included. But don't actually sit down and read it, like some medieval peasant or something.

Feedback

ISaySup
18. Aug 2013 · 20:24 UTC
This was pretty cool.

Question though, how did you do the arrow physics?
oxysoft
19. Aug 2013 · 01:16 UTC
Controls were a bit iffy but the creepy atmosphere reminded me of these games when I was younger
🎤 Linear (Cinderflame Studios)
21. Aug 2013 · 00:19 UTC
So, the bolts were basically prefabs with rigidbodies attached to them. They had box colliders (shifted towards the back of the bolt, so that the bolt would 'stick' into the wall) with "is trigger" enabled, and a script would immediately destroy the rigidbody attached to the bolt if anything triggered the trigger (if the bolt hit anything). Then, the shooting script would simply instantiate a new bolt prefab, and assign it a velocity in the direction the player was facing, and Unity's physics took over from there.

There were quite a few tweaks I needed to do to get them working properly though. First, I had to make sure their collisions were between computed as "dynamic" entities instead of in discrete steps, which is the default. Then, I had to up the tick rate of the entire physics system because the things would still fly so darn fast they would warp through the walls. Lastly, I had to script in an "ignore object X for Y milliseconds" feature, so that the bolt would not immediately collide with the player or thing that fired it (especially if the player was running forward while shooting; otherwise you'd often hit yourself).
CNIAngel
22. Aug 2013 · 03:16 UTC
Interesting gameplay. The mouse look is abit less sensitive and difficult.