Quest by Linear (Cinderflame Studios)
So... totally didn't know Warmup Entries were an official thing. Me and a friend decided "hey, let's do a 24 warmup for Ludum Dare". Then I saw the warmup entries list, and decided to post what I made.
Everything was custom, done in Unity, Lightwave, and Reason, except for textures (downloaded from CGTextures.com, and touched up in GIMP). I plan on making something similar to this for LD27, theme permitting of course.
There's a README included. But don't actually sit down and read it, like some medieval peasant or something.
Everything was custom, done in Unity, Lightwave, and Reason, except for textures (downloaded from CGTextures.com, and touched up in GIMP). I plan on making something similar to this for LD27, theme permitting of course.
There's a README included. But don't actually sit down and read it, like some medieval peasant or something.
| Windows | http://cinderflame.com/Quest_by_Linear.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27-warmup/?action=preview&uid=25368 |
Question though, how did you do the arrow physics?
There were quite a few tweaks I needed to do to get them working properly though. First, I had to make sure their collisions were between computed as "dynamic" entities instead of in discrete steps, which is the default. Then, I had to up the tick rate of the entire physics system because the things would still fly so darn fast they would warp through the walls. Lastly, I had to script in an "ignore object X for Y milliseconds" feature, so that the bolt would not immediately collide with the player or thing that fired it (especially if the player was running forward while shooting; otherwise you'd often hit yourself).