Purposeless Untitled Game by oxysoft
I don't know if there was a 48 hours limit on warmup submissions but I made this
Language used: C#
Library: Monogame
Controls:
Arrows to move
Left click to generate an explosion at mouse location
Right click to create a particle cloud
The particle cloud uses the assets > gfx > p.png file for the cloud. Large pictures may lag. It will not make particles for transparent pixels since there is no point.
The particles react to the explosions, it's pretty fun to throw them around. The explosion was hacked in really quick so the physics aren't really top notch.
Monogame should be compatible with OS X and Linux but I have never compiled Monogame for these OSes so I'm not sure how do do it. If anyone knows how, help would be appreciated!
Language used: C#
Library: Monogame
Controls:
Arrows to move
Left click to generate an explosion at mouse location
Right click to create a particle cloud
The particle cloud uses the assets > gfx > p.png file for the cloud. Large pictures may lag. It will not make particles for transparent pixels since there is no point.
The particles react to the explosions, it's pretty fun to throw them around. The explosion was hacked in really quick so the physics aren't really top notch.
Monogame should be compatible with OS X and Linux but I have never compiled Monogame for these OSes so I'm not sure how do do it. If anyone knows how, help would be appreciated!
Feedback
GamehubDev
22. Aug 2013 · 17:02 UTC
I'll test it... Can i reprogram it when i learn to program?
🎤 oxysoft
22. Aug 2013 · 17:03 UTC
Sure? I'll put the source.
ShadowEye
22. Aug 2013 · 17:05 UTC
Yeah I'm learning Monogame also atm. It would be helpful if there was a source. :)