Wasteland Wars by LavaGhost

[raw]
made by LavaGhost for LD35 (COMPO)
All the instructions are in the game. I had mental breakdowns wile working on this. THIS SI NOT THE FINISHED PROJECT I WILL NEED TO POLISH IT!

Ratings

Coolness 51% 3
Overall 2.16 946
Audio 2.13 590
Fun 2.08 914
Graphics 2.52 734
Humor 1.53 605
Innovation 2.20 887
Mood 1.89 793
Theme 2.57 846

Feedback

EvanEGibbs
21. Apr 2016 · 07:27 UTC
The download link wasn't working for me. I could download the source but couldn't figure out how to play it...
clementd
21. Apr 2016 · 07:29 UTC
I would love to try it, your start screen is beautifull. But the link of "ALL OS" does not work for me, as it returns to my home dropbox. I'm not sure on how to compile the sources since I stop javaing a long time ago.
OrangePop
21. Apr 2016 · 07:29 UTC
The link is dead for me
testzero
21. Apr 2016 · 07:29 UTC
Yeah that link isn't going to work. You have to go to the folder on your computer and right click "Get public link"
mayank.technical
21. Apr 2016 · 09:17 UTC
Please upload valid executables Lava
psychomonster
21. Apr 2016 · 09:53 UTC
Oh nooo... the link is still broken dude ;)
runvs
21. Apr 2016 · 10:17 UTC
Also a dead link. Sorry :(
LRP
21. Apr 2016 · 12:04 UTC
worth the mental breakdown :)
🎤 LavaGhost
21. Apr 2016 · 12:31 UTC
Link is fixed!
DRGY
21. Apr 2016 · 12:44 UTC
It's a good game, but sometimes the enemies kill each other, so I am not able to kill 5 of them.
taviandir
21. Apr 2016 · 12:54 UTC
Kind of difficult-to-understand game. The shooting was working weirdly and I sometimes shapeshifted automatically I think? I could be trying to shoot some enemies and then suddenly I get a "didnt get to shifto" game over screen.
However, I like that the maps seemed to be randomly generated.
Mak
21. Apr 2016 · 13:10 UTC
It was a nice little game, but sometimes had problems, specially due to not bering able to kill 5 enemies in an area because there aren't or because the map won't let you advance.

It also had great problems with weird collision boxes. I will recommend you to try out an engine like unity or something alike, if you were able to creat such a thing only in java, imagine what you could do with those tools. I talk you from experience, I have done a few games with just java (not even a framework) and too much time is wasted in low-level stuff, you can't get the best out of you.

I think I really liked was the way damage points displayed, so bouncy :D.
neontropics
21. Apr 2016 · 13:29 UTC
It seems pretty cool and fun but the weird hit boxes and controls/physics of shooting make it a bit too hard to play!
HolyBlackCat
21. Apr 2016 · 13:51 UTC
Decent little game. Nice, but needs polishing.
Also, looks like you've messed up character hitbox.

Btw, bouncy damage indicators were nifty.
MementoGames
21. Apr 2016 · 14:43 UTC
Nice concept, but sometimes the map didn't have enough enemies to advance. The shooting animations was kinda confusing.
Freank
21. Apr 2016 · 16:47 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
matiasbontempo
27. Apr 2016 · 23:44 UTC
I liked the graphics of this game, but the gameplay was not that good, specially when trying to shoot. The "bullets" didn't seem to go where I expected them to go.
Odyssey
08. May 2016 · 00:24 UTC
Steep learning curve but sill enjoyable