Shrine Spirit Shuffle by nonplusnon

[raw]
made by nonplusnon for LD35 (JAM)
You're a deity overlooking an area and lately the shrine maidens have been slacking off and the spirits have all wandered off. It looks like you'll have to step in and rescue the lost spirits yourself.

-When launching the game executable on windows, please choose a 16:9 resolution.

Feedback

amras0000
22. Apr 2016 · 07:35 UTC
The herding mechanic with the green ghosts is kinda compelling, might have been nice to see a bit more of a focus on that. The purple ghosts are just a bit tedious, since there doesn't seem to be a way to lock them in.

Most of the frustration I've had with the game is from the transformation mechanic, though. If I'm not standing perfectly still I can't switch forms, so half the time I'd be right next to a purple ghost and try to switch back to the maiden to catch it, but I'd be stuck mid-animation and not switch until the ghost is halfway across the map.

Also, the game does get a bit repetitive over time. The levels don't seem varied enough, and it's just a lot of busywork after a while.

I got through a couple levels until I got to one where there's a little 3x3 loop directly adjacent to the top edge (no grass between it and the wall - generally avoid that in block-based level design, makes it seem like a level exit). There, I caught all the green ghosts I could see, caught all the purple ghosts the fox could see, and the game claimed there was one ghost left, which I just couldn't catch no matter how hard I tried.
Venneque
22. Apr 2016 · 08:15 UTC
Being myself a fan of Ahri on LoL, I could only love this game xD
Anyway, graphics are simple and neat. The concept is pretty much the same way. I felt sad being unable to finish the game on the 6th or 7th stage because of a missing spirit. I didnt find the game so hard until then, perhaps there would something to say about the shifting part but it didnt frustrate me so much.

I would strongly recommend adding a new concept by the 4th or 5th game to make me stop feeling this game repetitive.

Yet, I enjoyed this game. :)
Cosrnos
24. Apr 2016 · 18:28 UTC
I would agree with amras that having to stand still to transform was frustrating, but I like the concept. I really feel like some music could have helped set a perfect mood for this game (but the sound of the thunderstorm and gentle rain outside my window made for a good substitution :) )
Reyn
30. Apr 2016 · 09:15 UTC
Nice idea, somehow makes me think of bomber man. Music would have made a difference. I agree on some of the frustration points of the first comment.