{"author_link":"\/author\/vilcans\/","author_name":"Martin Vilcans","author_uid":"10862","comments":[{"author_name":"muramasa","author_uid":"30442","time":"Apr 22, 2014 @ 4:04pm","epoch":1398182340,"text":"Where exactly do I have to go? xD. Anyway, seems fun and pretty tense!\r<br\/>About your issue, I think the easiest workaround is to manually edit the sprite, adding some offset to the top of it (or to the bottom? well something like that!)."},{"author_name":"Martin Vilcans","author_uid":"10862","time":"Apr 22, 2014 @ 10:02pm","epoch":1398203820,"text":"Update: I got the collision detection right thanks to george at html5gamedevs.com."}],"images":["ld29w\/10862-259756f3b4c16701e2a1265fa3b6fdaa.jpg"],"links":[{"url":"http:\/\/warmup29.librador.com","text":"Web"},{"url":"https:\/\/github.com\/vilcans\/ld29\/tree\/warmup","text":"Source"}],"metadata":{"g_key":"34432","g_author":"10862","g_event":"LD29W","g_eventkey":"23","g_subevent":"-","g_urlkey":"34462","g_title":"Collide and Die","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/335536\/10862-shot0.png-eq-900-500.jpg"],"text":"Getting acquainted with Phaser.\r\n\r\nEDIT: Now with improved collision detection! (See my question at http:\/\/www.html5gamedevs.com\/topic\/5854-p2-collision-mesh-misaligned\/)\r\n<\/p>","title":"Collide and Die"}