ICBM by psilon

[raw]
made by psilon for LD35 (COMPO)
First Ludum Dare entry.
Start missiles, destroy your enemy!
Theme: Shapeshifting launchers!

Tutorial:
- Click build ICBM launcher
- select the new launcher
- load the launcher
- open the launcher
- select the Missile
- Launch the Missile
- Close launcher
- ???
- Profit

Tools:
- Unity
- Blender

Features:
- day/night cycle
- basic "gameplay"

Missing features:
- advanced gameplay (Enemy fire back)
- defensive structures
- more levels
- more enemys
- main menu
- sound, music

2016.04.18. Added webgl version

Ratings

Coolness 49% 1160
Overall 2.21 942
Fun 1.92 925
Graphics 2.48 751
Humor 2.00 534
Innovation 2.25 876
Mood 2.05 784
Theme 1.83 927

Feedback

Saladon
18. Apr 2016 · 15:23 UTC
It is very confusing and there is no tutorial. I just kept on doing random things until stuff happened.
Marcellus
18. Apr 2016 · 15:50 UTC
Vitrification is always the solution
ConorOD
18. Apr 2016 · 15:53 UTC
Followed the instructions up until 'Launch the missile' - nothing happened. All I could do was build new launchers and open/close them. Not sure if I'm missing something?
jessiexjquine
19. Apr 2016 · 01:25 UTC
It would be really helpful if selections were indicated, whether via a color difference on the selected object or a little window that tells you what you had selected. It was very hard to tell what my button presses were acting on!
MightyToastStudio
22. Apr 2016 · 08:20 UTC
When I finally understand how to play, I launched a lot of missiles but I didnt damage the enemy. I think that the game need more feedback to help the player.
Idkfawin32
22. Apr 2016 · 08:33 UTC
Takes quite a bit of time to get used to but good in the end
remiv
22. Apr 2016 · 09:43 UTC
A good start, but more feedback about what happen would be cool.
CornflowerBlue
22. Apr 2016 · 15:31 UTC
Would have appreciated a more in depth explanation of what's going on but once you get used to it it's nice.
James Coote
22. Apr 2016 · 15:34 UTC
I'm guessing from reading the description that your launcher is vulnerable when open, so you have to time your launches so as to catch the enemy with open pads but not be open yourself?

It'd be really useful to have something to indicate which launcher is selected at the moment (like a colour change, arrow above it or highlight).

Also I found quite often I was clicking the buttons first, then thinking "ok, I've clicked open, now I want to click on this, this and this launcher to open them all at once". Rather than having to click individually back and forth between button and launcher. Also that way around, I can instantly see the result of my action (perhaps negating the need to have selection highlighting).
jakass
22. Apr 2016 · 17:34 UTC
Nice :D
deathray
27. Apr 2016 · 02:11 UTC
The good: Graphics were nice, animation was good, and the layout/perspective was nice.
The bad: It was impossible to know when something was selected, so that leads to a lot of confusion. I eventually figured out that you needed to select a box, then close, load, open, then click the rocket, and launch... but if there was a way to highlight the selection, that would help greatly.
Yumeito
06. May 2016 · 20:31 UTC
Nice Game :D