Figurophrenia by Trasevol_Dog
We're fine, please leave us alone.
This was inspired by Hotline Miami and it is meant to be slightly offsetting. Hopefully, it actually is.
Plays with WASD and mouse.
Have fun and let me know what you think!!
Advice: Don't scroll too fast, it makes it harder.
Edit3: Fixed an error preventing you to do anything at the end of the story mode. Sorry about that!
Edit2: FOR THOSE WHO DON'T GET THE GAME'S MECHANICS: You have to shapeshift (mouse scroll wheel) to match the shape of the enemies for them to be vulnerable to your attacks. (you can't shapeshift at the beginning of the story mode)
Edit: Hotfixed two mistakes in the code: first one was randomly making the aim very wrong, second one let you shift shape while in the dialogues. I swear I modified like 3 lines of code, no more!
This was inspired by Hotline Miami and it is meant to be slightly offsetting. Hopefully, it actually is.
Plays with WASD and mouse.
Have fun and let me know what you think!!
Advice: Don't scroll too fast, it makes it harder.
Edit3: Fixed an error preventing you to do anything at the end of the story mode. Sorry about that!
Edit2: FOR THOSE WHO DON'T GET THE GAME'S MECHANICS: You have to shapeshift (mouse scroll wheel) to match the shape of the enemies for them to be vulnerable to your attacks. (you can't shapeshift at the beginning of the story mode)
Edit: Hotfixed two mistakes in the code: first one was randomly making the aim very wrong, second one let you shift shape while in the dialogues. I swear I modified like 3 lines of code, no more!
| Windows + Source | https://trasevol-dog.itch.io/figurophrenia |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=51405 |
Ratings
| Coolness | 42% | 1448 |
| Overall | 3.68 | 140 |
| Audio | 3.04 | 309 |
| Fun | 3.60 | 158 |
| Graphics | 3.68 | 179 |
| Humor | 2.90 | 222 |
| Innovation | 3.12 | 459 |
| Mood | 3.25 | 256 |
| Theme | 3.68 | 256 |
It's done now!
One little complain thought (and its no just your game). When i scroll to change shape I'd like to see some kind of status bar or something with available shapes so I could see which direction I should scroll for the quickest change.
If you're planning on any post-jam updates, I would definitely add some background music to heighten the mood!
I liked the face showing you what shape you were, but I thought it was too big and covered up too much.
Crosshair could have used a different appearance to stand out better, but maybe hunting around for it is part of the concept.
I wonder if hitting enemies with the wrong weapon should be associated with stronger consequences than just no effect? They could get temporarily invulnerable, or maybe soak up some energy to take more hits before they die once you do find the right weapon.
On the positive side, I did have fun. The presentation is really good. I also really liked the different weapon patterns that required me to change my strategy on the fly. Those darn circle enemies were the worst (but in a good way)!