Figurophrenia by Trasevol_Dog

[raw]
made by Trasevol_Dog for LD35 (COMPO)
We're fine, please leave us alone.

This was inspired by Hotline Miami and it is meant to be slightly offsetting. Hopefully, it actually is.

Plays with WASD and mouse.

Have fun and let me know what you think!!


Advice: Don't scroll too fast, it makes it harder.


Edit3: Fixed an error preventing you to do anything at the end of the story mode. Sorry about that!

Edit2: FOR THOSE WHO DON'T GET THE GAME'S MECHANICS: You have to shapeshift (mouse scroll wheel) to match the shape of the enemies for them to be vulnerable to your attacks. (you can't shapeshift at the beginning of the story mode)

Edit: Hotfixed two mistakes in the code: first one was randomly making the aim very wrong, second one let you shift shape while in the dialogues. I swear I modified like 3 lines of code, no more!

Ratings

Coolness 42% 1448
Overall 3.68 140
Audio 3.04 309
Fun 3.60 158
Graphics 3.68 179
Humor 2.90 222
Innovation 3.12 459
Mood 3.25 256
Theme 3.68 256

Feedback

RyanMan56
18. Apr 2016 路 02:26 UTC
Link not found :/
馃帳 Trasevol_Dog
18. Apr 2016 路 07:04 UTC
Forgot to set the itch.io page as public :x
It's done now!
hildegarbage
18. Apr 2016 路 20:15 UTC
Great entry! It feels good to play.
keyboardmonkey
19. Apr 2016 路 05:31 UTC
I am not too sure what just happened, or how the shape shifting mechanic works, but it looks good and sounds great!
hijomo
19. Apr 2016 路 17:35 UTC
Nice entry. I liked the switching shapes mechanic. the dud on the side showing what shape you are is really good UI.
ziege
19. Apr 2016 路 17:46 UTC
Great game. I really like the visual style and the gameplay is fun.
One little complain thought (and its no just your game). When i scroll to change shape I'd like to see some kind of status bar or something with available shapes so I could see which direction I should scroll for the quickest change.
andreymust19
19. Apr 2016 路 18:19 UTC
Poison visual style, feel some Hotline Miami.
Sean
20. Apr 2016 路 13:53 UTC
Great entry! Very satisfying shooting mechanics. I did find it a bit too easy though; I never felt like I was in any danger of losing, and only lost due to a bug: I played to 141 kills, but after the dialogue showing the new shape (the cross) I wasn't able to switch shapes or fire anymore.

If you're planning on any post-jam updates, I would definitely add some background music to heighten the mood!
pixelpotions
21. Apr 2016 路 23:35 UTC
Awesome game! Great mechanice and super fun. :D
Blobo
22. Apr 2016 路 22:58 UTC
Really well done. however i had to give in after unlocking the cross, for i couldn't shoot or change shape.
thedashdude
24. Apr 2016 路 15:48 UTC
I couldn't beat the story, I died after unlocking the octagon thing, but the game was fun. I think it was a fun enough mechanic it could have been put to better use in levels with layout and obstacles, but in 48 it was still a solid game.
I liked the face showing you what shape you were, but I thought it was too big and covered up too much.
peter_sc
01. May 2016 路 11:32 UTC
Love the minimalistic art style. Great fun. I would've liked some sort of background music.
rhastapunk
01. May 2016 路 11:50 UTC
Ok this game was way better than I expected, Amazing entry for the compo man, really good job
DrPetter
01. May 2016 路 17:21 UTC
Pretty well-balanced. It constantly had the feeling of urgency and challenge, but on my second session I managed to get to 54 kills before I strayed too close to an edge and got hit. So as long as you stay focused and near the center of the screen it's probably not as difficult as it seems. Has the benefit of making a player feel skilled.

Crosshair could have used a different appearance to stand out better, but maybe hunting around for it is part of the concept.

I wonder if hitting enemies with the wrong weapon should be associated with stronger consequences than just no effect? They could get temporarily invulnerable, or maybe soak up some energy to take more hits before they die once you do find the right weapon.
drentsoft
03. May 2016 路 16:12 UTC
I liked it though to start with I was a bit confused, I thought the big head was a boss that I was supposed to shoot until the circles turned up.
Brightstar
07. May 2016 路 00:20 UTC
Cool game. The targeting cursor was difficult to see with the debris.
Omiya Games
07. May 2016 路 00:26 UTC
I thought the visuals were great, but at the same time, distracting. The UI in particular could use some work. I was not a fan of the fact that the character head obscured a lot during the game play. Additionally, the aiming reticle is hard to make out from the debris. I would have liked to see the order of the shapes when scrolling through them as well.

On the positive side, I did have fun. The presentation is really good. I also really liked the different weapon patterns that required me to change my strategy on the fly. Those darn circle enemies were the worst (but in a good way)!
Xanjos
07. May 2016 路 22:27 UTC
The visual style looked pretty cool (Really liked how the colours change when you switch weapons/shapes).
Gyt
08. May 2016 路 09:28 UTC
This game is very tough to play with my broken scroll wheel. I hope you will add alternative keyboard buttons or something. It looks cool and plays super fun anyway!