{"author_link":"\/author\/dakkon69\/","author_name":"Dakkon69","author_uid":"29677","comments":[{"author_name":"Bobsleigh","author_uid":"44126","time":"Dec 7, 2015 @ 5:07am","epoch":1449464520,"text":"Nicely done, I like the concept. Looking forward to see your LD game!"},{"author_name":"Jajo","author_uid":"48984","time":"Dec 8, 2015 @ 6:53pm","epoch":1449600480,"text":"Nice day\/night and weather cycle. Good luck at the weekend :)"},{"author_name":"Sparrow","author_uid":"7423","time":"Dec 11, 2015 @ 8:53pm","epoch":1449866880,"text":"Nice and relaxing game, well made. Good luck during the event!"},{"author_name":"Dakkon69","author_uid":"29677","time":"Dec 12, 2015 @ 6:08am","epoch":1449900180,"text":"Funny that my warm-up was about things growing and boom the theme is growing!"}],"images":["ld34w\/29677-1364ed8bb37720e8751bc5e36a21cbbe.jpg","ld34w\/29677-8d47cc0309387a02f50855319800f043.jpg"],"links":[{"url":"http:\/\/www.ldb4.com\/programming\/ludumdare34\/Rain\/","text":"Web"},{"url":"http:\/\/www.ldb4.com\/programming\/ludumdare34\/Rain_Windows.zip","text":"Windows"},{"url":"http:\/\/www.ldb4.com\/programming\/ludumdare34\/Rain_OSX.zip","text":"OS\/X"},{"url":"http:\/\/www.ldb4.com\/programming\/ludumdare34\/Rain_Linux.zip","text":"Linux"}],"metadata":{"g_key":"34275","g_author":"29677","g_event":"LD34W","g_eventkey":"32","g_subevent":"-","g_urlkey":"34305","g_title":"Rain","g_status":"UCHK1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/505482\/29677-shot0-1449289099.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/505482\/29677-shot1-1449289099.png-eq-900-500.jpg"],"text":"Quick warmup scene in Unity! I had a dream lastnight about a game where a rain based particle system influenced what happened. Woke up today and threw this together! \r\n\r\nThe game randomly spawns bushes and if they're full size they sprout fruit. If they're not full size then once they reach a full meter of wetness they grow, eventually growing into a full size plant that grows fruit. You can also click bushes\/fruit to harvest and made a little guy with a light that moves around using a NavMesh and a day\/night cycle. The rain is a particle based system that when each raindrop collides with a bush it adds a unit of wetness to the bush, so the bigger the bush the quicker it grows\/gets wet.\r\n\r\nDirection:\r\n----------\r\nLeft mouse click to move the little guy\r\nF to toggle his flashlight\r\nLeft mouse click on bushes to gather fruit\r\n1 = Realtime, 2 = 2x Speed, 3 = 4x Speed, 4 = 8x Speed\r\n\r\nBugs:\r\n-----\r\n-It seems that the lighting on WebGL is a bit dark, have to figure out why!\r\n\r\n*NOTE IF YOU USE CHROME*\r\nThe Web version won't work in Chrome, you need to enable NPAPI (if your on Chrome 45 or newer they have completely removed this option. You'll need to use a different browser). :(<\/p>","title":"Rain"}