{"author_link":"\/author\/gatechgrad\/","author_name":"Levi D. Smith","author_uid":"19778","images":["ld35w\/19778-a83f0c169b25ac10f8b3d04bc1b03b78.jpg","ld35w\/19778-dad2abedbd4a3af6af58fea67f2b3f46.jpg","ld35w\/19778-f79979accc487430cb7ab74238b6e00c.jpg"],"links":[{"url":"https:\/\/gatechgrad.itch.io\/sky-combat?secret=gDSUJBBWLq883QU5ty9iTMn9B4","text":"Windows"}],"metadata":{"g_key":"34257","g_author":"19778","g_event":"LD35W","g_eventkey":"34","g_subevent":"-","g_urlkey":"34287","g_title":"Sky Combat","g_status":"UCHK1","g_place":"99999","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/537235\/19778-shot0-1460753806.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/537235\/19778-shot1-1460678746.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/537235\/19778-shot2-1460753806.JPG-eq-900-500.jpg"],"text":"I have created many Unity3D games, so I thought I would try something different for Ludum Dare 35.  I've heard a lot of talk about the Godot engine, so I thought I would give it a try for myself.  So far, I have figured out how to import a model and update text on the screen with a timer.  I also added a particle effect which is supposed to be exhaust coming out of the tailpipes.\r\n\r\nThere are many similarities between Godot and Unity3d.  Nodes are basically GameObjects, with a position, rotation, and scale.  The directional light and camera work the same way as in Unity.  Godot has it's own scripting language like Python, which you can attach directly to the Nodes.\r\n\r\nI didn't have much luck with the Godot build from their site, since the requirements to make an Windows EXE is complicated and requires additional software packages to be installed.  However, when I tried the Godot build from the Steam store, it builds Windows executables \"out of the box\". <\/p>","title":"Sky Combat"}