Paper Nova 2 - Shapeshift by Mr MadCat

[raw]
made by Mr MadCat for LD35 (JAM)
The long awaites sequel to the never released Paper Nova!
(Created for MiniLD themed N64, but was not finished)

Save the stars from the evil Red Dwarf and his minions.
Use the Mimicry 5000 to take on the form of defeated Bosses.

Controls:
Keaboard: AD to move left/right, WS to shift shape, Enter for ranged attack, Backspace for melee attack, space to jump.
Gamepad: Left thumbstick to move left/right, Shoulder buttons to shift shape, Right button for ranged attack, left for melee bottom to jump.

All sprites except for intro pictures, platforms and background of the levels were created by us. The sprites for Nova, except for attaks, were created for the MiniLD. All other sprites during this LD.
Dialoge engine, intro and basic movement code were created for the miniLD, all other code (fighting, enemy behaviours, change shifting, etc.) during this LD.

In case you notice the bad English of the stars, that is because stars are not too gifted when it comes to languages. It has absolutely nothing to do with us wanting to get some sleep instead of fixing some grammar and spelling mistakes ;)

Created by Johannes Alef and Hong Linh Thai

Ratings

Coolness 55% 3
Overall(Jam) 2.58 1082
Fun(Jam) 2.30 1069
Graphics(Jam) 2.15 1045
Humor(Jam) 2.68 409
Innovation(Jam) 2.33 1022
Mood(Jam) 2.56 901
Theme(Jam) 2.92 829

Feedback

Remdiky
19. Apr 2016 路 08:46 UTC
nice princess)
UnlikelyRogue
19. Apr 2016 路 08:49 UTC
That a cute game, and a fun idea to manage a stable of characters in place of earning upgrades. The presentation definitely needed a bit of work (it's okay, we all needed sleep by the end of the competition haha) but still had some fun :)
CyberAmbient
19. Apr 2016 路 16:06 UTC
Very fun, im still playing, but sound not work here...
馃帳 Mr MadCat
19. Apr 2016 路 16:22 UTC
@CyberAmbient: glad you are having fun. But yeah, there is no sound in the game. Somehow we completely forgot about that ;)
brainstorm
20. Apr 2016 路 17:56 UTC
Copying bosses was a good idea, but the buggy physics made it less enjoyable that it could be. Overall a good game, though.
DieBackStudios
21. Apr 2016 路 07:24 UTC
princess kawai :3
teamross
21. Apr 2016 路 22:59 UTC
yay! That's so cute!
I like it!
Nexus64
23. Apr 2016 路 15:30 UTC
The control scheme is awkward and the enemies can attack you whe you are talking.

Also my computer crashed the first time I try to play, but I don't think that it was because the game.
馃帳 Mr MadCat
24. Apr 2016 路 06:57 UTC
Thanks for all the feedback.

@Nexus64: Yeah, we designed the game with gamepad in mind as input device. Keyboard was only added very late in the process, so we didn't spend much time on figuring out a good input scheme. and the enemies being able to attack you while talking, that is indeed something that should not happen. Points taken. Thank you very much for the input.