Something RPG (Testing tile mapping) by tsutaro
This is just me preparing for LD#36, but i would like some criticism because i would like to know what to improve
I haven't touched any javascript lately, so I made this tile mapping in javascript.
I think it works?, but need some work adding more sprites.
I haven't touched any javascript lately, so I made this tile mapping in javascript.
I think it works?, but need some work adding more sprites.
Do you plan to use pure HTML5/JS without libraries, or are you just making your warm-up this way? A common issue making HTML5 games is by themselves, the provided APIs are incredibly useless for anything practical. (which tends to be why so many devs use pre-built engines/libs, or create one) Anyways, just curious what your plans are as far as that is concerned.
That麓s why i want as much of my code in there without libraries.
i've heard of tiled, but haven't gotten time to learn it. assuming i get it complete enough, i'm going to use something spawned of a large reverse-engineering project of mine. i declared it kinda sorta, already...but i'm still iffy about if i can participate. (and all my tools are way behind where they need to be) anyways, mentioned the map editor, cuz i regret having to hand-code maps in ld35...
Yeah tiled is really good, i export the map array into a txt file, because that way i can use it in my tilemapping engine
you could export to many formats, actually. text-based and binary, just gotta know how to load and parse them.
p.s.
my library:
https://github.com/Brian151/UnNamed-html5-Game-Library
In case you're curious or whatever