{"author_link":"\/author\/stuckie\/","author_name":"stuckie","author_uid":"267","images":["ld15\/267-6bf237390c77c4ee8f75825f41f4c356.jpg","ld15\/267-40094dac35703cb44de6b0704934ae9d.jpg","ld15\/267-8fb677c3d164ed18ff8a860ebf6d5201.jpg","ld15\/267-faaf38e9a6bbb70e5233d585be6b88ad.jpg"],"links":[{"url":"http:\/\/www.stuckiegamez.co.uk\/gamez\/ludumdare\/ld15\/MoonsOfSubterrane-LD15.7z","text":"Windows\/Linux(AMD64)\/Source"},{"url":"http:\/\/www.stuckiegamez.co.uk\/gamez\/ludumdare\/ld15\/MoonsOfSubterraneLD15-Dingoo.7z","text":"Dingoo A320"},{"url":"http:\/\/www.stuckiegamez.co.uk\/gamez\/ludumdare\/ld15\/MoonsOfSubterraneLD15-Wiz.7z","text":"GP2X-Wiz"},{"url":"http:\/\/www.stuckiegamez.co.uk\/gamez\/ludumdare\/ld15\/SGZ2D.exe","text":"Fixed Win32 Binary"}],"metadata":{"g_key":"34143","g_author":"267","g_event":"LD15","g_eventkey":"1","g_subevent":"COMPO","g_urlkey":"34173","g_title":"Moons Of Subterrane","g_status":"UCHK1","g_place":"78","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/267-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/267-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/267-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/267-shot3.png-eq-900-500.jpg"],"text":"Moons of Subterrane - LD15\r\n--------------------------\r\nSteven \"Stuckie\" Campbell\r\n\r\n**IMPORTANT NOTE**\r\nIf it runs too fast on Windows, PLEASE make sure you're using the Fixed EXE, for the reasons explained below - I buggered up the submission somewhat, and you're using an OLD EXE.\r\nThe easy way to test this is if there's any sound or not.. if there's no sound, you're using the WRONG version!\r\n\r\nPlot:\r\nWe've been doing research around the Moons of Subterrane for a while now, though unfortunately the locals have decided they're not too happy about it anymore.\r\n\r\nThey've unleashed a horde of vicious monsters into the caves we have been researching in.\r\nYour job is to clear these caves and rescue our researchers.\r\nOf course, the natives have also managed to destabalise each sector of the Moon we're in, so you've only got a set amount of time before it tears itself apart!\r\n\r\nYou ship is controlled via the Arrow Keys.\r\nZ acts as a firing mechanism.\r\nX will transport researchers between your ship and whatever station you've landed on.\r\n\r\nGood Luck!\r\n\r\n-------------------------------------------------\r\n\r\nOh the fun this was.\r\nI probably only spent about 24 hours on it max... wouldn't be too hard to extend either.\r\n\r\nSounds were done in MilkyTracker via messing with the debug log as a sample source ;)\r\nGraphics in GIMP.\r\nCode in Lua mostly, with some engine tweaks in C\/C++\r\nThe engine does run on the Wiz and Dingoo, but I don't think I've got the buttons mapped, so it may run but not do anything.\r\n\r\nFull source code is provided though!\r\n\r\nI only managed to properly map out Chronos and the first two sectors of Kala.\r\nThe rest are repeats of Chronos with random gravity values, and different tilemaps ( colour shifts, wooo )\r\n\r\nHope you enjoy it :)\r\nBuilt and tested on Windows 7 and Gentoo Linux AMD64\r\n\r\n--edit--\r\nOops I forgot to mention two controls!\r\nLanding on a manned station will repair your ship.\r\nHolding down while doing this will speed up the repair - and your main station outside the caves will repair you much faster than the smaller ones inside.\r\n\r\nAnd to pause, press return.\r\nThis is also used for restarting the game once the time runs out, and for ending the game at the end screen.\r\n\r\n-- Dingoo Notes --\r\nI had to do some more fiddling to get it to play on the Dingoo... as such, Player.lua was edited in the scripts, and some control stuff was messed with.\r\nControls:\r\nDpad - move\r\nB - Fire\r\nY - Transport\r\nStart - Pause\r\nSelect - Quit\r\n\r\nIt's a fair bit slower too.. and no sound.. but, for an extra five mins work, better than nothing!\r\n\r\n-- GP2X-Wiz Notes --\r\nControls are somewhat mangled due to the GP2X and Wiz sharing the strange \"diagonals are buttons too!\" philosophy..  however, it does run ( and faster than the dingoo! )\r\n\r\nDPAD - ship movement.\r\nX - Fire\r\nA - Transport\r\nMENU - Pause\r\nPOWER-SWITCH - Quit ;) sorry... I forgot!\r\n\r\nA better controlled version will appear (much) later, but that's my quick ports down just now!\r\n\r\nSource changes for the ports are included, so you can see what was edited from the main entry.\r\n\r\n--Win32 Notes--\r\nIn the main package above, I included an OLD exe ( has no sound, and no frame lock ) ... I uploaded a fixed exe which you should use. Amusingly, if you re-compiled off the source included in the zip, you'd get the correct exe ( which this is ) ... apologies for that! Lack of sleep and being ill really didn't help.\r\n\r\n-- Extra Help For Those Stuck At What To Do --\r\nThe point of the game is to land on each station in the caves, and Transport the researchers from that point to your main base outside the cave.\r\nYou do this by landing on the station, pressing down, and X on PC.\r\nYou'll see your Researchers counter change from ( in the first level ) 0\/0\/5 to 0\/1\/4 indicating that you've rescued 0, have 1 in transit, with 4 remaining.\r\nTransport them to your base outside the caves, land, press down and X again, and your researchers status should change to 1\/0\/4 - showing you've rescued one, have 0 in transit with 4 remaining.\r\nIf a station has no more researchers left, it dims ( and the landing pad's hazard lines go from yellow to red. )\r\nEach station you land at also restrengthens your shield if they're active ( you can speed this up by holding down ), and marks a respawn point, so should you die, you'll respawn there rather than on your base.\r\nYou can also transport a researcher back to a station - main point of doing this is if you need to top up your shield after going too deep into the caves, and still too far from your main base.\r\n\r\nOnce you rescue\/kill ( if you die with a researcher in transit, they die too ) all researchers on that sector, you'll get a \"GET OFF THE MOON\" message, to which just fly outside the cave and straight up, or to the left. You'll then be taken to either the next sector of that moon, or the next moon if you've completed all 5 sectors.\r\n\r\n-- Survival Hints --\r\nAlthough killing everything in sight is good for points, some sectors are tight on time, and your main task is to save those researchers! Your best best is finding them all and moving them to a station near the exit first, and then blasting everything to bits.\r\n\r\nBe warned that if the timer comes under 75 units, the moon starts to destabalise, making it trickier to see what's going on as the timer ticks ever closer to zero.\r\n\r\nHope that helps those confused as to what's going on!\r\n\r\n-- Stuckie<\/p>","title":"Moons Of Subterrane"}