Shadow of the Red Hand by andyman404
Escape from the Red Hand of Doom in this platformer made entirely of hand shadow puppets!
Hands are shapeshifting creatures. The game only contains a single 3D model - a hand. But that model is animated and angled in different ways so that its shadows shape the entire world - giving the illusion of platforms, birds, rabbits, crocodiles, and other creatures.
Full playthrough here:
https://www.youtube.com/watch?v=8SSuINDaNKw
Technology: Unity (WebGL/HTML5 build), Blender, Garage Band, Audacity.
Music: "Day 27" by Mark Sparling. Creative Commons Attribution.
Hands are shapeshifting creatures. The game only contains a single 3D model - a hand. But that model is animated and angled in different ways so that its shadows shape the entire world - giving the illusion of platforms, birds, rabbits, crocodiles, and other creatures.
Full playthrough here:
https://www.youtube.com/watch?v=8SSuINDaNKw
Technology: Unity (WebGL/HTML5 build), Blender, Garage Band, Audacity.
Music: "Day 27" by Mark Sparling. Creative Commons Attribution.
| Web (WebGL/HTML5) | http://idumpling.s3.amazonaws.com/ld35/webgl/index.html |
| Full Playthrough Video | https://www.youtube.com/watch?v=8SSuINDaNKw |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=45696 |
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 4.19 | 21 |
| Fun(Jam) | 3.70 | 122 |
| Graphics(Jam) | 4.44 | 45 |
| Humor(Jam) | 3.26 | 196 |
| Innovation(Jam) | 4.37 | 10 |
| Mood(Jam) | 4.08 | 44 |
| Theme(Jam) | 4.35 | 11 |
Notable points for me were:
-When I first took control of the bunny and being jolted by sheer amazement of the concept
-The part where you get flicked
-the snail ride
-And the moment I realized the red hand had a dynamic track to it
Amazing entry, possibly the best jam game I've ever played!
Kudos, well played.
one complaint is that it felt a bit too floaty, and that the collision felt very loose, mostly to my advantage, but it still felt unclear wether I'd be making that jump or not.
Notable points for me were:
-When I first took control of the bunny and being jolted by sheer amazement of the concept
-The part where you get flicked
-the snail ride
-And the moment I realized the red hand had a dynamic track to it
Amazing entry, possibly the best jam game I've ever played!
The concept is really unique and the graphic is amazing.
Great job Andy! ^_^
Might be a fun idea for another game if you can get it to work somehow!
Now that's what I call great use of theme. Congratulations for the creativity!
The animations were phenomenal, the sound was good and soooo trippy...
I did find the physics a little off, but as the world is, creating platformer mechanics in such a short time is no easy task.
If you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
It's more tense and dark than your surreal entry, so it's a whole different tone and approach to the theme.
Would love to see you keep working on that!
This was very refreshing in that regard, very original, and the fact that it also affects the gameplay is also a big plus.
Fantastic entry, good luck!
but not that fun to play
That's creative !
Having Looked into other games I must thank you for a checkpoint
ooh and also thanks for allowing me to get a new life by jumping
ooh and thanks for the time-laps :)
Platforming was a bit glitchy at time (I did get stuck once on a platform) but you did an amazing job!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
The stylized art was interesting and the animations of the shadow puppets were nice, especially the turning around animation for the main character/shadow puppet. It was really interesting to see the theme applied in this way. Good work!
It's simple, it's beautiful, with begining and end, it's awesome! Keep the great work!
It was a bit difficult to figure out where the players hitbox was.
The snail ride was such a fun suprise and a great addition to the game.
Oh, at first I thought I had won, when in fact I had died. The message "This is the end, you only died X times" was not making it clear that there was more content. Only "smash jump furiously" gave that away. I would almost have missed the ending!
Was that good.
The art was amazing and the game was so innovative honestly the idea of shadow puppets... And the soundtrack... And the art, and all those little effects and did I mention the art?
Good job my favourite game so far here.
It seems I must check this games more often. So many talent around here.
I would like to see the player be able to shift into different forms to handle different challenges.
You should keep working on it. Best of luck.
The jumping could use a bit of polish, I found myself dying a lot because of it
Nevertheless, it's really awesome
The one tiny complaint I do have is that the camera could've been a bit more responsive IMO. Sometimes I had to make leaps of faith, unsure if there was a hazard below me or not. More often or not the camera actually did a great job at framing the scene like its own little work of art (especially those times when it'd zoom out), and the camera position didn't lead to any actual danger on my part, but making sure you can always see where the trajectory of a jump will land you would remove that feeling of unsureness and help the player focus on experiencing the beauty and adrenaline in this game.
Even with that one gripe, this is a great accomplishment! Great Job!