{"author_link":"\/author\/agj\/","author_name":"agj","author_uid":"733","images":["ld15\/733-6a74c0c13790d0f615d76fb5e4765b51.jpg"],"links":[{"url":"http:\/\/www.agj.cl\/files\/games\/cavetrip\/","text":"Flash"}],"metadata":{"g_key":"34105","g_author":"733","g_event":"LD15","g_eventkey":"1","g_subevent":"COMPO","g_urlkey":"34135","g_title":"Cave Trip","g_status":"UCHK1","g_place":"130","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/733-shot0.png-eq-900-500.jpg"],"text":"Nothing finished; I didn't have the time to make anything else with this. You fly through a strangely rectilinear (and colorful) cave, with oddly floating white dots that you should avoid, or maybe not. My original plans were to turn it into a rhythmic game of sorts; had I added music, it would have synced to the visuals, thanks to the way I coded it, but I didn't have the time to compose.\r\n\r\nUsed FlashDevelop, compiled with Flex 4 SDK, and coded in actionscript 3. Also used sfxr for the one sound effect.<\/p>","title":"Cave Trip"}