Escape from the Dungeon of Snor by Weeping Rupee
In Escape from the Dungeon of Snor you play as a young Wizard's apprentice who has locked himself in his master's lab while working late one night. transform into different objects to solve puzzles and gain access to other rooms in the mansion and ultimately find your way to freedom.
CONTROLS:
- Controls change depending on what you are shapeshifted as, but WASD is always for movement and left and right click will interact with the environment.
- Unfortunately, there is only a very limited number of things you can shape shift into. If we had more time we'd have loved to let you turn into everything.
- Tab zooms in and out.
- Space moves through dialogue.
HINT: you do NOT need to be near something you want to shape shift into.
UPDATES:
4/19 - many, many, crash and bug fixes. Making games is hard...
4/20 - Fixed more crashes and added a walkthrough link for those who just want to see the content and dialogue without having to worry about any pesky puzzles.
CONTROLS:
- Controls change depending on what you are shapeshifted as, but WASD is always for movement and left and right click will interact with the environment.
- Unfortunately, there is only a very limited number of things you can shape shift into. If we had more time we'd have loved to let you turn into everything.
- Tab zooms in and out.
- Space moves through dialogue.
HINT: you do NOT need to be near something you want to shape shift into.
UPDATES:
4/19 - many, many, crash and bug fixes. Making games is hard...
4/20 - Fixed more crashes and added a walkthrough link for those who just want to see the content and dialogue without having to worry about any pesky puzzles.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.46 | 336 |
| Audio(Jam) | 3.33 | 301 |
| Fun(Jam) | 3.14 | 523 |
| Graphics(Jam) | 3.73 | 321 |
| Humor(Jam) | 3.64 | 91 |
| Innovation(Jam) | 3.13 | 479 |
| Mood(Jam) | 3.44 | 283 |
| Theme(Jam) | 3.58 | 362 |
action number 1
of Step Event0
for object obj_cursor:
Variable <unknown_object>.<unknown variable>(100003, -2147483648) not set before reading it.
at gml_Object_obj_cursor_Step_0
Clicked on a object in another part of the house.
Great Graphics
@ medidog: how did you even open this in firefox? This is not a web based game. It should send you to a downloadable installer for windows..
But really nice graphics and atmosphere. Good job!
I really appreciate having a walkthrough for LD games like this--helped when I got stuck.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Walk thru for those who just wanna see content without the puzzles:
https://docs.google.com/document/d/1XGR9y-AlfqKV1kgilnvz3MNW6DoigK0jIt8ag8Kxkhw/edit
I'll report a couple of issues I saw:
I got a crash when got the painting to do something, here's the error:
FATAL ERROR in
action number 1
of Step Event0
for object obj_painting:
Variable obj_player_treasure.fall_speed_max(100025, -2147483648) not set before reading it.
at gml_Object_obj_painting_Step_0
I also was able to glitch up into the bedroom from the starting room by turning into the mouse, running up the left wall, and turning into the guy then clipping through the ceiling.
Issues aside, loved it!
Thanks for the crash report! We'll get on it asap :)
Nice graphics style and gameplay design!
There is a bug that I reflected the bullet but the bullet did not hit the skull... It leads to nothing :(
SPOILER:
The bullet/fireball hits the wall to break you out :)
The puzzles were interesting and the house design was pretty cool. The audio, in general, fits the game well and the humor is nice.
I think you're using game maker so one tip is to draw the text from talking in the GUI event so it draws on the bottom of the screen instead of under the character. Use the variables from the views system to figure out the middle of the screen and draw it from there.
thanks for the tip-- actually we used this technique for the tabbed out view (which was originally the only view in the game)
we added a 'zoomed in' view very last minute and decided it looked nicer with the high sprite resolution of some of our artists work. Suddenly, this became the default view because we liked it so much and we simply drew the text to the player object because we knew he would be in the center of the view and at the time we were struggling just to get the game working and figuring out the puzzles-- finding where the actual zoomed in view's center was wasn't a super big priority during crunch time.
Still it would have been nice, eh? Thanks for playing!
Unfortunatelly I checked the walkthrough and found that I should be able to go upstairs as a rat, but I couldn't :/
Still loved the entry, did a really great work!
yet still solid controls and concept :)
My only criticism is that having to react quickly to the bullet at the end felt a bit "cheap" after getting used to being able to experiment at my own pace up until then.
Couldn't get to far because of the controls, being on a AZERTY keyboard lead to difficult time.
Suggestion: think about non qwerty keyboards!
What I usually do to get inputs:
key_var = keyboard_check_pressed(ord("A")) or keyboard_check_pressed(ord("Q"))
Or simply use arrow keys over wasd.
"My only criticism is that having to react quickly to the bullet at the end felt a bit 'cheap' "
Then we've done our job as character designers-- Snor is an asshole :)
Great entry! c'(^w^c')
I got stuck after getting the sink water, couldn't find where to use it. It wouldn't put out the furnace nor the candles on the wall. There is a lot detail (like reading material by the toilet) but it's hard to tell how things interact at a glance.
I give it a good rating for graphics and overall. The dialog seemed to advance in random ways regardless of what I was doing at the time.