Dynasty by DaanVanYperen
Rogue-like-like Pyramid Simulator.. With aliens!
Building your dynasty is hard work. Appeal the gods, avoid war... But what's that? Try to grow your pyramid as best you can!
Coded in 72 hours for LD36 using LibGDX and artemis-odb
Code: Daan van Yperen | Graphics & Sound: Flaterectomy
Made with: java, libgdx, artemis-odb, artemis-odb-contrib.
Building your dynasty is hard work. Appeal the gods, avoid war... But what's that? Try to grow your pyramid as best you can!
Coded in 72 hours for LD36 using LibGDX and artemis-odb
Code: Daan van Yperen | Graphics & Sound: Flaterectomy
Made with: java, libgdx, artemis-odb, artemis-odb-contrib.
| Web | http://www.mostlyoriginal.net/play-dynasty/ |
| Source | https://github.com/DaanVanYperen/odb-dynasty |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=22396 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Well done history, very funny!
Congratulations!
I also wish there was a bit more I could do. Some resource management, options to speak to my advisors / architects / workers, etc … Although I know that would be quite complex :)
And the graphics were pretty, (although, a little pet peeve of mine – pixel-art games where the sprites don't line up with the pixels of other sprites !!!)
Good job!
Also end turn button seemed unnecessary.
Graphics are really good and the game is overall fun.
Congratulations and thank you!
Very nice game! Very good graphics. Simple but fun!
Congrats!
Congrats
the first game what i rly say that))
Art and music and game feels are perfect! Gameplay is perfectly polished for ludum dare
Really got fun from the game! But there is some bad things: the font is not readable, my eyes is tired read red text :(
Nice job, impressive work for just 72hs
Although I didn't really know how the selections affect the score (I should have paid more attention), it was fun to see what's coming. When the build process progress bar was visible, I wasn't really sure if the game should advance just by waiting. At first, I feared that the green End button would end the whole building but apparently it ended the turn instead.
The music and the sound effects are really fitting. The artwork is polished with all the particle effects and characters. The flowing river and stuff like the elephants made the game more lively. I guess I didn't manage to avoid the war completely, as some of my workers were killed. :( And at some point I threw all of my workers somewhere else but the game seemed to progress anyhow.
I got 2920 on the first attempt. I didn't really follow any rule and chose just some options. On the second attempt I decided to avoid all kinds of additional buildings even though I had age a lot at times. No tributes or anything. Lost some workers to fireballs a couple of times, though. :( The alien guy also wanted to explain the wheel to us twice in the same game.. Is this reinventing the wheel? On the second round I only got 1641. Perhaps building some additional buildings is a good thing. Or some of the other options, I don't know. Gotta try this later again.