{"author_link":"\/author\/nmccoy\/","author_name":"NMcCoy","author_uid":"2081","images":["ld17\/2081-dbacaa3ce28548e9f4747c4668342fbb.jpg"],"links":[{"url":"http:\/\/nmccoy.net\/games\/ludum_dare\/applet\/","text":"Web"}],"metadata":{"g_key":"33914","g_author":"2081","g_event":"LD17","g_eventkey":"3","g_subevent":"COMPO","g_urlkey":"33944","g_title":"The Floor Is Lava","g_status":"UCHK1","g_place":"36","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/15900\/2081-shot0.png-eq-900-500.jpg"],"text":"Arcade-style platformer(?) - jump between the stone islands that sink in the lava. \r\n\r\nFor great awesome.\r\n\r\nAdditional notes and tips:\r\n* The ice cubes get farther apart the longer the game goes on, and you get bonus points for letting them scroll offscreen rather than collecting them. \r\n* Islands move faster the closer to the edge you are, but there's always the danger of the island shrinking out from under you, so don't get TOO close.\r\n* An island's movement can add a bit of extra momentum to your jumps.\r\n* The lava pulses in time to the music. This has no gameplay effect, but looks cool.\r\n* The kobold is a character from an earlier game I made, Dragondot, in case you're wondering what that's about.\r\n* I'm in technical violation of a submission guideline. The \"death poof\" sound in this game is the same sound kobolds make when they die in Dragondot, as an inside joke\/continuity nod. Please disregard that particular sound when considering your Audio vote.<\/p>","title":"The Floor Is Lava"}