Tiny Armada by Almost
Phew, making an RTS in 48 hours is hard.
Tiny Armada is a quick RTS game that is played entirely with boats, trading between colonies on the different islands for wealth and fighting for control of the trade routes.
[HOW TO PLAY]
Mouse to select and order your units.
Select your capital to train additional units.
Merchants provide income over time when ordered to a small colony, galleys fight enemy ships and capture cities for you.
Destroying an enemy capital will give you control over that player's units.
There is no win screen. Or a lose screen. When either of these situations arise, you may press R to restart.
Also, if the random map generator gives you a stupid map, feel free to restart.
I'll probably be making a postcompo version that has a lot more polish and works without as many minor hiccups. Also, optimizing.
In response to questions that I assume are being asked in secret: You are blue. Fire does not hurt units, it is merely an indicator of hurt. There is no point in owning a colony other than feeling powerful. If you do not build any merchants at the beginning, you will probably fail. If a colony is inland it is useless.
The source can be run with the crossplatform Love engine, which is a very small download at http://love2d.org/download
To view the source files: the .love file is actually a .zip file, and can be renamed and opened as such.
Some aspects of the game are not very optimized, and so it may run slowly on weaker/older machines. Let me know if you're having any problems running it.
Tiny Armada is a quick RTS game that is played entirely with boats, trading between colonies on the different islands for wealth and fighting for control of the trade routes.
[HOW TO PLAY]
Mouse to select and order your units.
Select your capital to train additional units.
Merchants provide income over time when ordered to a small colony, galleys fight enemy ships and capture cities for you.
Destroying an enemy capital will give you control over that player's units.
There is no win screen. Or a lose screen. When either of these situations arise, you may press R to restart.
Also, if the random map generator gives you a stupid map, feel free to restart.
I'll probably be making a postcompo version that has a lot more polish and works without as many minor hiccups. Also, optimizing.
In response to questions that I assume are being asked in secret: You are blue. Fire does not hurt units, it is merely an indicator of hurt. There is no point in owning a colony other than feeling powerful. If you do not build any merchants at the beginning, you will probably fail. If a colony is inland it is useless.
The source can be run with the crossplatform Love engine, which is a very small download at http://love2d.org/download
To view the source files: the .love file is actually a .zip file, and can be renamed and opened as such.
Some aspects of the game are not very optimized, and so it may run slowly on weaker/older machines. Let me know if you're having any problems running it.
Ratings
| Coolness | 17% | 44 |
| Overall | 4.03 | 2 |
| Audio | 1.25 | 139 |
| Community | 3.62 | 38 |
| Fun | 3.90 | 4 |
| Graphics | 3.73 | 30 |
| Humor | 1.91 | 142 |
| Innovation | 3.50 | 39 |
| Theme | 4.17 | 7 |