{"author_link":"\/author\/eli\/","author_name":"eli","author_uid":"1395","images":["ld17\/1395-f0dfdae5cb264f9e300d5b2abb44ed07.jpg","ld17\/1395-5cfeb2cf709861bc1a0bb39afed54c83.jpg","ld17\/1395-80a68b85a9eec55f5e7c1033fad13292.jpg"],"links":[{"url":"http:\/\/blog.megastructure.org\/2010\/04\/you-are-me-now-ld48-17-entry\/","text":"Web"},{"url":"http:\/\/sites.google.com\/site\/ld48islands\/EliBrody-Youaremenow.zip","text":"Source #1"},{"url":"http:\/\/blog.megastructure.org\/wp-content\/uploads\/2010\/04\/Eli-Brody-You-are-me-now.zip","text":"Source #2"},{"url":"http:\/\/www.ludumdare.com\/compo\/2010\/04\/29\/you-are-me-now-ante-mortem\/","text":"Ante-mortem"}],"metadata":{"g_key":"33800","g_author":"1395","g_event":"LD17","g_eventkey":"3","g_subevent":"COMPO","g_urlkey":"33830","g_title":"You are me now","g_status":"UCHK1","g_place":"16","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/15900\/1395-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/15900\/1395-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/15900\/1395-shot2.png-eq-900-500.jpg"],"text":"Puzzle\/adventure, 2D-platformer.\r\n\r\nEngine: Flixel (FlashDevelop)\r\nMusic: Musagi\r\nSFX: sfxr\r\nPixels: Graphics Gale and Inkscape\r\nMap: Mappy\r\n\r\nI feel that this LD has been much more productive for me. The scope of this game is larger, much larger, than the last one. The mechanism is intriguing to me, and I wish I had more time to explore it further. This project might have a continuation as well.\r\n\r\nThe initial idea was to use the \"island\" theme as a metaphor, which brought forth the cloning mechanic.\r\n\r\nPhoto from ending screen taken by myself during the competition. \r\nYou can see it here: http:\/\/www.flickr.com\/photos\/coldphage\/4551600499\/\r\n\r\n(I hope my server holds up!)<\/p>","title":"You are me now"}