Super Dahrai XVIII by Frimkron

[raw]
made by Frimkron for LD18 (COMPO)
Unfinished - sorry :(

Arrow keys to move, number keys to fire weapons. Collect the glowy husks of destroyed enemies to use them as weapons.

Ratings

Coolness 11% 64
Overall 2.88 83
Audio 1.20 135
Community 3.92 15
Fun 3.24 39
Graphics 3.35 52
Humor 3.08 21
Innovation 2.76 114
Theme 3.76 36

Feedback

skintkingle
22. Aug 2010 · 20:14 UTC
neat, plays quite nicely.
4 stars for Humor because the "Not finished" bit at the end made me laugh quite hard.
moltanem2000
22. Aug 2010 · 20:39 UTC
I really enjoyed the progression from firing tiny bullets to firing derelict airbuses. Too bad you didn't finish, it would have been really great!
droqen
22. Aug 2010 · 22:20 UTC
Regardless of its unfinishedness, it's more fun than all of the other LD games I've played so far!
Jamin
23. Aug 2010 · 16:34 UTC
The website is down. The website is down. (trigger glowy sticks and flashing lights)

Ah, there it goes.

Oh no! Windows binary is missing the MSVC redistributable and running the source straight through Python is giving me an error.

AttributeError: 'property' object has no attribute 'setter'
Danik
24. Aug 2010 · 14:10 UTC
I relly enjoyed this, too bad it's super short. :[
madpew
25. Aug 2010 · 10:46 UTC
sadly unfinished, but man I had a laugh :D thanks for that one.
speciesUnknown
26. Aug 2010 · 17:53 UTC
I LOL'ed when I saw the end boss; but I was disappointed that I couldnt actually defeat him :( If only you had a few more hours. The animation of that boss was actually rather cool, I liked the graphics overall, they had just the right sort of minimalist cartoony feel that I like in such a game.
No points for sound though... there wasnt any.
zigs
29. Aug 2010 · 03:20 UTC
the ending was epic :)
moop
30. Aug 2010 · 08:19 UTC
I would love to play a finished version of this. There were some nice attack patterns in there. Had it not been so short it felt like there could have been a challenging almost puzzle like progression through using stronger and stronger enemies as ammunition.
The timelapse was well made and showed that a lot of effort went into the graphics too. :D
HybridMind
03. Sep 2010 · 18:21 UTC
Fun beginning to a bullet hell. Nice that I can collect my enemies and fire them back. I definitely laughed when the message displayed once your boss appeared...
stqn
04. Sep 2010 · 04:22 UTC
The archive lacks msvcr90.dll.
pekuja
05. Sep 2010 · 10:09 UTC
Well, it was fun for a little while. I like the concept. Could also use some sound. The prospective boss looked interesting.
Fiona
06. Sep 2010 · 15:46 UTC
Shame it doesn't have more content, but what is there is pretty promising. :)