SpaceFreak Snack by DeathBySnail

[raw]
made by DeathBySnail for LD18 (COMPO)
SpaceFreak is hungry!
Guide a stray martian to safety. Kick evil space blobs at SpaceFreak to slow him down.

You will probably be digested.

Ratings

Coolness 1% 148
Overall 2.86 87
Audio 3.14 22
Community 3.36 46
Fun 2.76 83
Graphics 2.48 115
Humor 2.67 43
Innovation 2.95 92
Theme 3.10 100

Feedback

TheLastBanana
22. Aug 2010 · 21:38 UTC
I found the jump sound to be a bit annoying. The main issue I had was that the jumps were always the same height (as far as I could tell, anyway) which made it a little too difficult to actually land on enemies.
squidlarkin
23. Aug 2010 · 14:28 UTC
This has potential, but it suffers from the lack of any sense of speed and the high, floaty jumps taking too much of your precious time. It seems to pretty much come down to luck with the enemy placement.
pdyxs
24. Aug 2010 · 01:30 UTC
I think the basic idea of this has a lot of potential, but it really needs a lot of gameplay polish (everything needed to be faster, and more gravity would have helped a lot). It ended up being really hard to aim or get away from the big bad.
ChainedLupine
24. Aug 2010 · 01:32 UTC
I concur with Last, the fixed jump height made it hard to maintain a rhythm when it came to landing on enemies, so I am going to have to knock off a star for that one. With some tweaking, this could be quite playable.
Covenant
24. Aug 2010 · 05:54 UTC
Same issues as everyone above... and the game is a bit unforgiven... I had a sequence of 4 guys in a row, and then just one bad jump, got stuck and got digested... what I mean is that the game should see into the immediate success and not punish the player so much... just an idea, of course... :)
someone
24. Aug 2010 · 06:57 UTC
Haha - love it.
It does feel a but slow though.
One time I got stuck on a too steep slope at the begining.
Really like the squeaky run sound.
Andrew Marsh
24. Aug 2010 · 07:12 UTC
I actually really liked this game. If you make a post compo version I would love to see variable jump height and some different obstacles or ways to slow the monster down.
goffmog
24. Aug 2010 · 13:32 UTC
Absolutely AWESOME!!!! At first I thought it was just way too hard and I was going to mark it down and not even bother to comment... But something about it kept me playing. 15 was the best I could manage, but something about this game is just great... Make it easier to keep away from the big guy and add some other factor into it to keep it slightly varied and this could be one that people play for hours! This is just one step away from greatness.
ExciteMike
24. Aug 2010 · 18:27 UTC
Oof, yeah that jump feels awkward, but I think this is a promising idea that mostly just needs some control over the jump arc.
Vieko Franetovic
24. Aug 2010 · 18:58 UTC
I liked the sense of being chased by an enemy that I can't directly face. This is the best thing your game has to offer and you should definitively expand on it! The rest IMHO is a matter of tweaking.

Secondarily, I think having the small "enemies" do more than just run into you would enhance the experience much more. Cheer!
Dslayer27
27. Aug 2010 · 22:28 UTC
Short simple and to the point, it could have ran faster, and wow, I was getting close
Spooner
28. Aug 2010 · 06:20 UTC
Nice music. Game was an original idea, but needed work.

Thought the game was too hard until I realised that you had to constantly kick little guys just to stay out of the jaws :) Poor little guys!
goffmog
07. Sep 2010 · 09:03 UTC
SURVIVE! YES!!!! Knew I'd come back to this one :)