Rotate by Jonneh

[raw]
made by Jonneh for LD18 (COMPO)

Ratings

Coolness 0% 166
Overall 2.10 148
Audio 1.00 149
Community 1.29 158
Fun 1.62 164
Graphics 1.95 149
Humor 1.14 168
Innovation 3.19 61
Theme 2.40 146

Feedback

TenjouUtena
23. Aug 2010 · 17:48 UTC
This was a neat concept. A pattern on the background ot indicate what you were moving would be nice, and the rate of fire on the cannon is pretty slow, making the game play somewhat tedious.
Covenant
24. Aug 2010 · 05:58 UTC
Firing rate was a bit slow, other than that, good job... Doesn't work on IE, btw...
ippa
24. Aug 2010 · 15:25 UTC
neat with a pure javascript game!
GreaseMonkey
24. Aug 2010 · 21:15 UTC
OK, there's two games here called "Rotate" and this one I'm more likely to be able to play...

I'm not judging this (yet) but I have to say this:

Congratulations for making a javascript game which runs at a good framerate.
Surrealix
25. Aug 2010 · 03:48 UTC
Runs very smoothly for me, well done.
localcoder
27. Aug 2010 · 01:48 UTC
Very innovative, I'd like to see a faster pace and maybe some sound or more effect when I win or lose to make it more dramatic.
Spooner
27. Aug 2010 · 09:53 UTC
Since you can rotate fast, and the bullets are slow, it doesn't seem to matter which way you are facing when you fire as long as you rotate with the bullet in the air. Not knowing when you will actually fire doesn't help either.

Still, interesting concept and brownie points for making it with only dynamic HTML :)
someone
29. Aug 2010 · 06:19 UTC
Interesting concept. A bit confusing with how the cannon is supposed to fire, and firing is way to slow.
stqn
04. Sep 2010 · 15:30 UTC
As others said, the firing rate is too low, and some sound would have been nice.

On the plus side, it ran smoothly under Firefox/Linux, and moving the world to harm enemies while keeping "good" entities unharmed at the same time is a good idea that could be improved upon... not necessarily in a circle.

Would have been nice to see a word or two by the author too :).
pekuja
05. Sep 2010 · 09:15 UTC
It's hard for me to really see the gun as an enemy. Also, it seems very very slow paced. And it was difficult on Hard, but I guess that's what I get. Can't really complain about that.
Scramasax
06. Sep 2010 · 15:40 UTC
Cool idea, but the fire rate made me snooze.