Money Thief by Zachary Lewis
In Money Thief, you must steal money!
In order to avoid detection, you must become the ultimate weapon: The enemy.
To compound the matter twofold, your marks become the ultimate weapon of money-getbackery whenever they get thieved! It turns out, the money (root of all evil, et cetera) you've stolen is the TRUE enemy, turning those without it into crazy people, hellbent on retrieving what was once theirs!
Also, YOU GET TO JUMP AROUND, CLIMB ON THINGS AND STEAL SHIT.
HERE ARE SOME CONTROLS
-Arrows: MOVE
-X: STEAL
-Z: JUMP
-DOWN+X: STASH/DISGUISE/VAN
-R: RESTART LEVEL
-M: RETURN TO MAP
In order to avoid detection, you must become the ultimate weapon: The enemy.
To compound the matter twofold, your marks become the ultimate weapon of money-getbackery whenever they get thieved! It turns out, the money (root of all evil, et cetera) you've stolen is the TRUE enemy, turning those without it into crazy people, hellbent on retrieving what was once theirs!
Also, YOU GET TO JUMP AROUND, CLIMB ON THINGS AND STEAL SHIT.
HERE ARE SOME CONTROLS
-Arrows: MOVE
-X: STEAL
-Z: JUMP
-DOWN+X: STASH/DISGUISE/VAN
-R: RESTART LEVEL
-M: RETURN TO MAP
| Official LD18 Entry | http://www.thegamestudio.net/volatile/ld18 |
| Continued Development | http://www.kongregate.com/games/zachwlewis/money-thief?referrer=zachwlewis |
| Source | http://www.thegamestudio.net/volatile/ld18/source-code |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2617 |
Ratings
| Coolness | 23% | 20 |
| Overall | 3.69 | 11 |
| Audio | 3.41 | 10 |
| Community | 3.25 | 57 |
| Fun | 3.86 | 5 |
| Graphics | 4.00 | 9 |
| Humor | 2.96 | 27 |
| Innovation | 3.59 | 27 |
| Theme | 1.69 | 164 |
My only other complaint was that some of the jumps in the game were a little too hard to pull off when you're being chased.
The characters were really cute though. I love how their legs move.
Some of the comments on the Kongregate site say to make it so that R resets the current screen, not the whole level. Don't do this, I like it how it is now :), although maybe you could give the player lives so that you can reset the current screen a couple of times.
I have to agree with TheLastBanana that it doesn't really fit the theme though...
Music is nice and fitting: did you record it yourself?
@Draknek: I used a fixed-rate timestep, so all the jumps *should* be possible. The updated version on Kongregate is more forgiving, with updated physics and ladder interactions, so if you're looking to play it for fun, I'd go there.
All the music was just me and my ol' six-string, recorded in ten minutes, fifteen minutes before the competition ended. I'm glad you liked it! :D
I think the music was a bit too subtle, and the jump too fast.
For me it wasn't fun enough to keep me playing (I merely unlocked the 2nd city), but I don't have any suggestion for improvements... Or maybe tweaking it to be more of an action game (improved jump, not "dying" at the first touch of an enemy, ability to jump off ladders...), or on the contrary turn it more into a reflection game (you *have* to get at least "x" gold to go to the next level, more difficult to find the right path). Or maybe both :). Or none.
Oh and of course this has nothing to do with the theme, as far as I can see.
Great work oveall!
Platforming was a bit frustrating at parts where you needed to be very precise, and quickly, because the marks were after you.
I didn't see what this had to do with the theme. I know you lay it out in the description there, but I'm not really buying it. Enemies don't become weapons here, NPC's become enemies. I think it's a stretch in any case, but at least the game was fun, which is the important part. :-)
By the way, did you play the guitar yourself?
All in all, though, this is a really great Ludum Dare entry! Nice job.
I didn't mind the difficult jumps, although I probably would have increased the jump distance just the tiniest bit -- about enough to give you an extra one or two pixels leeway in the last jump in your shot4.png above.
Other than that I'm going to agree with everything said by the other commenters above.