Attract by hturan
A simple shoot 'em up, in which the enemies shoot themselves up.
[Note: The larger the browser window, the lower the framerate, unfortunately. If you're having issues try making the window smaller and refreshing. If you're having severe framerate issues and are using Firefox, try switching to a WebKit-powered browser such as Chrome or Safari.]
By default, all shots are attracted to you. Use this to your advantage by letting them orbit back into the enemies. Move around to gain repulsion energy, then hit 'a' to switch and send bullets flying. The scoring metric is the time taken to clear the screen.
It's a difficult game. Take your time to get used to the mechanics, and try to have a store of repulsion energy for when you get surrounded. If you need precision, get a bullet to orbit and then switch to Repel when the shot lines up. For what it's worth, my high score hovers around 60s.
Attract is written in pure JavaScript, using the HTML5 Canvas APIs. This was my first time using JavaScript for anything other than simple web design stuff, so it's highly un-optimised and probably not too clean. If things start to slow down, try closing a few tabs or resizing the browser window. As always, I doubt this will work with Internet Explorer.
[Note: The larger the browser window, the lower the framerate, unfortunately. If you're having issues try making the window smaller and refreshing. If you're having severe framerate issues and are using Firefox, try switching to a WebKit-powered browser such as Chrome or Safari.]
By default, all shots are attracted to you. Use this to your advantage by letting them orbit back into the enemies. Move around to gain repulsion energy, then hit 'a' to switch and send bullets flying. The scoring metric is the time taken to clear the screen.
It's a difficult game. Take your time to get used to the mechanics, and try to have a store of repulsion energy for when you get surrounded. If you need precision, get a bullet to orbit and then switch to Repel when the shot lines up. For what it's worth, my high score hovers around 60s.
Attract is written in pure JavaScript, using the HTML5 Canvas APIs. This was my first time using JavaScript for anything other than simple web design stuff, so it's highly un-optimised and probably not too clean. If things start to slow down, try closing a few tabs or resizing the browser window. As always, I doubt this will work with Internet Explorer.
| Play | http://swellmade.me/attract/ |
| Source | http://swellmade.me/attract/attract.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2557 |
Ratings
| Coolness | 3% | 129 |
| Overall | 3.05 | 63 |
| Audio | 1.00 | 149 |
| Community | 2.85 | 80 |
| Fun | 2.81 | 71 |
| Graphics | 2.43 | 117 |
| Humor | 1.11 | 169 |
| Innovation | 3.48 | 35 |
| Theme | 3.24 | 89 |
It does seem to run a bit slowly on the computer I'm playing on, but it's playable if I use a very small window. One other thing I noticed is that it's sometimes hard to tell exactly when the player is struck by a projectile. Some sort of impact effect would help to make it clearer.
Cool game!
Glad you enjoyed it though!
I liked the idea but maybe it's a bit too simple.
I was able to nearly clear the board through a mix of this strategy and another where I would charge my Repulsion Energy, then use it to sit near one long enough for a barrage of bullets from other ones to kill it. I loled a bit when one killed itself (thus 2 for humor) but sadly no sound... so no stars there