Architector by JMNielly

[raw]
made by JMNielly for LD18 (COMPO)
Controls:
WASD or Arrows to move.
Mouse to aim, fire and control the camera.
E to pick up an enemy.

When the blocks are falling:
W or UP to slow down.
S or DOWN to speed up.
RIGHT/D A/LEFT to move.
Mouse to control the camera.

Featuring:
-STUNNING REALISM
-YOUR ARCHITECTURAL TALENTS
-CHARLES DARWIN
-TINY DRAGON ROCKETPACKING
-FISHES FIRED LIKE MACHINEGUNS
-DOUBLE JUMPS

Build upwards to escape your doom at the hands of dumb weaponizable monsters.

Ratings

Coolness 4% 110
Overall 3.21 44
Audio 2.83 39
Community 2.53 96
Fun 3.04 56
Graphics 3.58 27
Humor 2.68 42
Innovation 3.54 30
Theme 3.38 73

Feedback

Mary674
22. Aug 2010 路 19:39 UTC
I totally lose. But you win. :3
Thores
22. Aug 2010 路 22:06 UTC
Super cool concept! After the tutorial though, my guy became invisible and I couldn't really do much after that.
馃帳 JMNielly
22. Aug 2010 路 22:20 UTC
Thanks. What is your browser? Is your flash browser up to date? I'd really like to fix this.:/
Henry Blank
23. Aug 2010 路 00:42 UTC
I like the idea !

But there still is some annoying things :

- I have an AZERTY keyboard, and my wrists hurt now, since it's either a garbled wsad or arrow keys and good luck hitting e :3
- I can't really see where my blocks are falling, which caused a pileup on the house and that's all.

I'll retry later with a QWERTY.
Pokute
23. Aug 2010 路 01:10 UTC
The Enemies as Weapons seems tacked on to this game. Had some fun though frustrating time building the frankenhouse.
Andrew Marsh
23. Aug 2010 路 01:39 UTC
Really enjoyed this game. I enjoyed building the tower. However I disliked how it was difficult to see where your blocks were going due to them filling up a lot of the screen.
馃帳 JMNielly
23. Aug 2010 路 09:43 UTC
I made a few additions to the controls section of the description up there. Thanks for the feedback!
T8000
23. Aug 2010 路 11:29 UTC
Nice idea, i wish you had more creatures to shoot with. :)
Catmoo
23. Aug 2010 路 14:02 UTC
This game is awesome :) At first when I read the description I thought jeez sounds like there's a bit too much happening, but after playing it I was really impressed :)
Meep
23. Aug 2010 路 17:15 UTC
Very nice concept! =) Climbing was sometimes tough, but doable.
John Axon
23. Aug 2010 路 19:00 UTC
Cool game. My issues were the controls. Aiming with your mouse works great when the camera is static, but yours is moving all the time. Why not make AWSD movement and the arrow keys for aiming?

Also, the blocks dropping from the sky was a cool touch; very Tetris-like. Why not pull the camera back in those sections so the camera's static again making the game kinda look like Tetris? If you wanted to take it one step further, you could rotate those falling blocks too, but that might be too cool.

Awesome game, JMNielly!
stqn
26. Aug 2010 路 09:56 UTC
Unfortunately unplayable here due to big input lag, missed mouse clicks and unusable keys (with an azerty keymap). I'm not saying it's your fault (except for the keys!) because many other games give me input lag, but for example Robot wants puppy, which seems to use the same framework, doesn't, or at least not as much.
Alan Lynn
26. Aug 2010 路 14:57 UTC
You have some cool stuff here. However, in my opinion, the pieces didn't quite come together gracefully. I just wanted to play the tetris building/climbing without any of the fighting.
stqn
01. Sep 2010 路 13:38 UTC
After fixing my input lag problem and changing my keymap to qwerty, I played some more. The game is promising but I had trouble aiming, the projectiles kept hitting the ground rather than the enemies. Also like others I had trouble placing the falling blocks because I couldn't see where the original house was. It was also difficult to jump inside the house.
stqn
01. Sep 2010 路 13:43 UTC
Oh, there's double jump! I didn't know that... Oh well.
GBGames
01. Sep 2010 路 18:59 UTC
I loved the use of the theme, and the dragon/jet pack is ingenious! The different colors of the sky to indicate height was a good idea. While it was annoying that I couldn't see where I was dropping the building parts, I found that moving the mouse to the bottom of the screen let me see what was coming before it would drop.
pekuja
05. Sep 2010 路 03:47 UTC
I was a bit bummed out that there seemed to be very little reason to use other enemies than the bat. It seemed to be the most powerful. I really liked the tetris mechanic, but I kinda screwed myself over with it and was unable to finish. I think I'll play it again later though.