ARCANE by Neonlare
This is my Entry for the Competition, It's a little minimalist, and might be glitchy, but I hope people enjoy it :D.
Arcane has been bit of a blur really, I had an original idea I wanted to go with, but realised that I would run out of time before I could get that submitted. As a result, halfway through the contest I had to swap over to this concept. I hope the Spectrum-like Charm appeals to folks here :).
EDIT - Now with fixed Battle Mode :D (I Hope)
EDIT 2 - Now includes Source File.
Arcane has been bit of a blur really, I had an original idea I wanted to go with, but realised that I would run out of time before I could get that submitted. As a result, halfway through the contest I had to swap over to this concept. I hope the Spectrum-like Charm appeals to folks here :).
EDIT - Now with fixed Battle Mode :D (I Hope)
EDIT 2 - Now includes Source File.
| Windows | http://dl.dropbox.com/u/9780777/ARCANE.zip |
| Source | http://dl.dropbox.com/u/9780777/ARCANE%20Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1913 |
Ratings
| Coolness | 0% | 166 |
| Overall | 2.40 | 127 |
| Audio | 2.36 | 80 |
| Community | 1.90 | 133 |
| Fun | 2.20 | 132 |
| Graphics | 2.87 | 84 |
| Humor | 1.64 | 125 |
| Innovation | 2.47 | 136 |
| Theme | 2.53 | 139 |
The inclusion of multiplayer is great. I didn't get to test it since nobody's around in the wee hours of the morning, but the it's pretty neat that you included it at all.
Also, don't forget to include your source code!
As for the aiming, I can fix that, but I'm not sure if it'll be allowed through because it'd be after the deadline. It'd be rigged to the cardinal directions, so only 8 directions as opposed to the "swing" you can get from this, but that means more stable aiming.
I'll be sure to address these issues and more if I make an updated and improved version/sequel to this.
The game felt a bit sluggish also (maybe because of Wine), and not being able to shoot several bullets at the same time felt so space-invadery... I had to read the comments to know that I could get dead enemies' powers, because I hadn't managed to kill a single one before. (Afterwards I managed to kill one or two.)
Interesting graphics :). I first thought the background meant something but apparently no (the hero could run at different speeds when walking on different tiles, also the bricks should stop the player/monsters.)
Also there is no progression indicator, no health? No goal... When I died the game printed the same time each time (165 seconds.) I wonder what that means.
I have NO idea what is happening with this game but I enjoyed the apple 2e / archon style graphics. I basically mashed the fire key and once in awhile some kinda mini-enemy stuck to me and did stuff. Would probably be a lot more fun if I could decipher what the heck I was supposed to do or what health level the other enemies were at.