48 Hours Later by mikeysee
Just gotta say I loved this compo. Sure im tired and abit stinky but I love the sense of achievement!
BTW I have blogged about my entry here: http://www.ludumdare.com/compo/2010/08/22/hour-40-complete/
The links below all point to my blog post on the game which has it embedded (its flash).
If you want a direct link to the swf tho its here -->
www.mikecann.co.uk/DumpingGround/ld/18/05/LudumDare18.swf
Or alternatively you could download the source and look in the "bin-release" folder. The source code for the project is here --> www.mikecann.co.uk/DumpingGround/ld/18/05/LudumDare18.zip
Cheers :D
BTW I have blogged about my entry here: http://www.ludumdare.com/compo/2010/08/22/hour-40-complete/
The links below all point to my blog post on the game which has it embedded (its flash).
If you want a direct link to the swf tho its here -->
www.mikecann.co.uk/DumpingGround/ld/18/05/LudumDare18.swf
Or alternatively you could download the source and look in the "bin-release" folder. The source code for the project is here --> www.mikecann.co.uk/DumpingGround/ld/18/05/LudumDare18.zip
Cheers :D
Ratings
| Coolness | 1% | 148 |
| Overall | 3.43 | 23 |
| Audio | 2.64 | 54 |
| Community | 4.38 | 2 |
| Fun | 3.45 | 20 |
| Graphics | 4.09 | 7 |
| Humor | 3.20 | 13 |
| Innovation | 3.17 | 65 |
| Theme | 3.57 | 54 |
Mike, nice game, is that your own custom flash engine?
For those interested the source is here --> www.mikecann.co.uk/DumpingGround/ld/18/05/LudumDare18.zip
And no, no engine was used, just coding from scratch, maybe there was a utils class or two I used.
Congratulations!
Im glad you like it!
If I decide to release this game after the competition is over ill definitely have to optimize it abit!
Anyway, for a two days game it's pretty polished. Well done.
Somewhat lacking in audio though.
I spose the easy solution to it all is to decrement the yposition of the player each frame until no collision occurs :P
@someone Glad you liked it :) Ye audio is definately my weak point, i have no idea how to make music :P
This game is wonderful. Simple and effective, cute and macabre at the same time. Wonderful. The sounds are great, I love the rolling animation of the tank, and the whole thing has so much personality.
Using enemies as a source of ammo isn't massively innovative in itself, but this game takes a wonderfully literal take on that concept. It's grosstastic :D
Had a lot of fun with this, and I particularly like the way you have to concentrate on enemies going in both directions. Mentally very stimulating.
Wonderful wonderful work!!
Nice job, thanks for making this. I got to wave three, by the way.
I think the getting stuck in the ground problem could be because you use the frame delta to calculate positions, since if you get a framerate drop, the player will go far his current direction, thus potentially ending up in the ground. I never had that problem, but I noticed gibs going down a bit in the ground when the game froze for a bit.
Fun game, good challenge level. The graphics are nice and well done, kind of reminds me of World of Goo. Could have used some music.
@snowyowl hmmmm thats a very odd one, i can only think that your mouse click is somehow getting registered twice, not sure how that could be..
@Entar I would have loved to have time to put a highscores table in so people can rank themselves, but alas time is a cruel mistress. As for the reference to world of goo, thankyou very much! as that was exactly what I was going for art-style wise, for reasons described on my dev update post --> http://mikecann.co.uk/ludum-dare/ludum-dare-hour-1/
Anyways, I really liked the game. I think the only things I'd change is allow WASD movement control and make enemies not disappear between waves. I might have valuable bullets invested in them!
I score 149 points, which is apparently "godlike", but I see in your blog post that you've scored a lot more yourself.